Designer: Yves Tourigny
You are an architect, and you’ve been handed the blueprints of a building to build. Sure, you could build them – but you could also say ‘fuck it’ and pursue your ultimate visions of grandeur.
Blueprints is a short, accessible dice-drafting game. Players go in a circle drafting a die, and then adding that die to their building plans card. The color of the dice they choose, and how they arrange the dice in the plans and in relation to each other will determine their score, and by extension, whether or not they win.
Interesting Mechanic: Building Vertically. One of the key things is that Blueprints has a 3D aspect to the building – which is to say you can stack dice on top of each other. The rule is that every die must be placed on top of a die with an equal or lower number. This does add a certain amount of risk to, for example, trying to earn the award for building the tallest tower – there’s a good chance the die you need won’t be there to go that high!
Ironically, the 3D building also contributes to the worst part of Blueprints, which is the final scoring, where you have to delicately take apart your creations to see what values are on each die. Still, this is a light, fast game that I love – and would still play frequently if it had not been replaced by another dice drafting game we’ll get to soon enough.
(Photo Credit: Board Game Point of View)
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