Designer: Mac Gerdts

War never changes. Young boys are sent to die, for the sins and umbrages of men, while filthy war profiteers callously laugh all the way to the bank. You are one of those war profiteers.

Interesting Mechanic: Investment Equals Control. Each country takes their turn in order. However, control of a country is determined by the players who have invested the most in each country. One player may have two turns in a row, setting two countries on a collision course, while another player may have no country and just be letting his investments work for him, and the third may be looting a country as fast as possible before its inevitable economic collapse.

The actual turns involve moving around a roundel. Doing so lets them choose to produce more troops, earn revenue via taxes and move to take over more countries. Meanwhile, players are playing a seperate game entirely, trying to figure out to ride the wave.

Imperial 2030 is a game that looks like a wargame, but isn’t. It’s more of an economic game, albeit one with tanks and troops. The power of a country determines the values of a player’s investments. Imperial 2030 is an unusual game, and one that is somewhat hard for player’s to wrap their heads around. But it is deeply interesting, and I’d argue has something important to say about the confluence of money and warfare as well.

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(Photo Source: Board Game Cafe)