Designer: Jason C Hill

Fortune and Glory is a big, bombastic game experience. It also happens to be dumb and silly, but still manages to be frivolous fun (I tend to over-index on shit that makes people laugh). Players are explorers in the vein of Indiana Jones, travelling the world to seek out (and compete to chase) rare artifacts. Along the way, they’ll be ambushed in cities, collect sidekicks and equipment, and compete against other players to get the best rewards. Don’t forget to download the accompanying music to add to the feel of the experience.

Fortune and Glory has one major flaw which is almost a killer, and that is that it has die rolls for movement. It’s no fun being the player who can’t seem to get out of North America while everyone else is raiding their second tomb. The other problem is, frankly, the box is a tombstone. It’ll eat the shelf space of four smaller games. But man, who doesn’t want a nazi zeppelin figurine?

Key Mechanics: Cliffhangers. When you face a challenge, you have to make some stat rolls based on your character’s attributes. If you fail – your turn ends instantly – it’s a ‘cliffhanger’, and you’ll pick up on defeating that challenge again on the start of the next turn. It’s a little clunky, but contributes awesomely to the feel of the experience.