Designer: Scott Almes
In Tiny Epic Galaxies, you are a space-faring civilization, looking to colonize new planets blah blah blah. You know the drill by now.
On player’s turn, they will roll a handful of dice. The dice results will grant them resources: energy and culture, or they will let them colonize, expand or activate a planet. Their goal is to gain 21 points, which they can do by either colonizing planets or by upgrading their home world, which grants them more ships and dice to roll.
Interesting Feature: Culture. The energy resource can merely be spent to reroll dice on your turn. Culture, on the other hand, can be spent on another player’s turn to copy their action. This allows those players to leap ahead of other players by getting free actions. Culture is a great mechanic in that it keeps you engaged on other player’s turn. It’s also the strongest move in the game, and feels overpowered until players understand that culture-generating planets need to get off the board as quickly as possible.
Tiny Epic Galaxies fits a solid, hour-long galactic expansion game into your pocket. It’s relatively easy to explain and fun to play.
(Photo Credit: Gameology)
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