The game that I’ve been working on, Dungeon Boss, has been doing quite well. Shortly before Christmas, we added Guilds & the Tower of Pwnage to the game. Yes, I named the Tower. These features have been getting solid reviews, and the game has been performing quite tidily.
IGN recently did a Let’s Play of the game which was pretty nice. We also had a pretty awesome Christmas marketing video that showcased our Christmas skins.
Well they said that it was addicting and they’re right. I played all day and night. Haven’t slept in months. The wife and kids left me. Played all day and lost my job. I had no money so I lost the house also. I lost everything but Dungeon Boss kept me company. After I lost my iPhone to the bank I jacked a random guy’s iPhone. Then I decided to live full time in McDonalds. Dungeon Boss has now been my life. McDonalds provided me wifi in my hard times. Well I gotta go. The court date is soon for jacking the iPhone. Adiós
Great to hear that the game is doing well for you all. Would love to read some future blog entries on the design of the game and what your experience has been running a live F2P (mobile) game in 2016.
Good to hear things are going well for you.
I second the above 😉
Really enjoyed reading your early insights into MMO/game design. Would be interesting to see how much you feel the playing field has changed and if any of the old lessons need to be underlined and put away.
Congrats. I tried to give it a go but it seemed like a data vampire, which means I can’t use it on the go.
When will dungeon bosses have an upgrade. I am stuck at level 60. I can’t go higher than that.
There may very well be an update that adds more high end stuff to do very soon now.