Designer: Donald X Vaccarino
Your goal is simple, get in, hack some juicy data, and then send it off to Wikileaks before the rentacop catches you.
Infiltration is a game set in the Android universe (which is now home for Netrunner as well), where players are all on a futuristic data heist, breaking into a big, corporate high rise. The high rise is effectively a randomly generated 12-room dungeon, which are placed face down. Players move simultaneously, choosing to move forward (revealing a room if it hasn’t been revealed yet) or backwards. They also can hack into the computers there, which may have different benefits (detailed per room). Some rooms may have NPCs in them, which move and react automatically, and have to be dealt with. The player who gets out with the most data wins.
Interesting Mechanic: The Threat Dial. Players are on a timer, of course, before the cops arrive. As players take actions and the game progresses, the threat timer increases, and the alarm increases as well. The threat timer starts going up slowly, but as the alarm increases, the threat timer increases faster. If the threat timer hits 99, everyone still in the building is arrested, which adds a ‘press your luck’ mechanic to the game.
Android: Infiltration is one of those rare breeds, a gamer’s game that is still very quick and short, and the theme is solid. It won’t appeal to everyone, but people who like cyberpunk, heists and press your luck mechanics may find it quite a treat.
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