Designer: Marsha J Falco
You throw some cards on the table. Each card varies based on symbol shape, shading, color and count. If you see a set of three cards that either share or are different on all three axis, you say ‘Set!’, claim the cards, and replace them on the tableau. When the deck runs out, the player who has collected the most wins.
SET is a very different sort of party game. I often have it at one table, and players will wander in and out of the experience, while a couple of people playing the game will be staring intently at the table. Still, it never fails to captivate those who decide to be interested in it.
Key Mechanic: multilayered set collection. Set collection in games is pretty standard – either collect everything sharing a color, or make a set of one of each color. However, having players build sets by comparing multiple axes is pretty novel, and there may be some good design space here to incorporate something like it in a bigger game.
(Photo Credit: The Board Game Family)
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