There’s another point of view on the entire SWG revamp up over here, and it’s a lot more relevant than mine as it’s written by one of the guys at Ground Zero. Jeff, a senior designer on the team, offers a refreshingly frank behind-the-scenes look at the development process and the reasoning behind these changes.
There’s no way we can do that.
There’s no way we should do that.
Man that’s fun.
The Man will never let us get away with doing that.
We can’t do it.
We shouldn’t do it.
Oh man that is fun.
When an executive producer sees something that is impossible to do, but which is too fun not to do, he makes a noise like “Hoooooooooph”.
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