The design and business of gaming from the perspective of an experienced developer

Author: Damion Schubert (Page 40 of 136)

The Games Press isn’t Attacking #Gamergate. It’s Ignoring Them

There’s been a lot of press coverage of Gamergate in the past few weeks.  Of particular note:

There’s more, but you get the idea.  So that’s actually a pretty wide mix.  Cracked and the Verge come hard from the left/anti side, whereas Breitbart comes from the right/pro- side and emphasizes the culture war aspect of the debate.  There’s also a wide range of beats: Slate, RCP and Breitbart are politics.  Forbes is financial.  Cracked is probably the best pop culture criticism on the net, masquerading as a humor magazine.  Agree with them or not, there’s a lot of coverage out there.  But there’s sure someplace where it’s missing: the Gaming Press. Continue reading

An Interview with Me in the Escapist

As part of a larger series of developer interviews, I gave my two cents to the Escapist.  They claim I asked for an alias.  I don’t recall doing that – I certainly wouldn’t have left so many obvious clues to my identity if that were the case (he’s fixing it now).  No matter, I clearly don’t have a problem being identified as such.

FWIW, this interview was done the week after Destiny went live, so it already reads as a tad outdated.

What Games Journalism Integrity Actually Is and What It Isn’t

Note: TotalBiscuit had a couple of key points in tweets, I appended to the end.

One of the questions that I’ve seen over and over is simple: “Why doesn’t Gamasutra apologize?”  I admit, I probably would have buckled by now, and apologized.  But they’ve resisted.  Why?  The answer is simple.

Journalistic integrity.

As an example, I realize that many people are critical of Leigh Alexander’s ‘Gamers are Over’ article (and the imitators that followed).  I have, in numerous places including on Radio Nero, described the article as mindbogglingly stupid – I actually think she was getting at a good point, but failed in execution. I do think she’s got a caustic personality.  But man, does she have some awesome motherfucking journalistic integrity.  Why?

Because journalists believe that you do NOT edit, retract or apologize for your editorial opinions based on financial concerns.

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Radio Nero and other Quick Hits

Just a few random snippets.

Radio Nero

I will be appearing on Episode 3 of Radio Nero tonight.  The topic of discussion will be on the idea that #gamergate members should form a consumer advocacy group.  You can read about the original proposal here and but be sure to also read the clarifying statement here.

For what it’s worth, I’m withholding final judgment until the interview airs, but Milo was a very gracious and accommodating host in the interview, and he bent over backwards to be fair and let me air my point of view.  Given that I’ve been, let’s just say, pretty harsh, critical and perhaps a tad unfair to him in the past, I will say that he was more than fair to me in response, and has earned a great deal of respect from me in his attempt to forge some sort of outreach.  I do think that outreach is crucial to getting the industry out of this quagmire.

As with everything I write on this blog, all opinions stated in my interview with Milo are mine and my own, and should not be interpreted as speaking for Electronic Arts, BioWare, our partners at LucasArts or Disney, or any other game developers, pro- or anti-gamer gaters, other human beings, or small fuzzy animals.  I am a unique and beautiful snowflake, I don’t claim a side, and these thoughts are my own.

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Who, Exactly, is Silencing Feminists?

My post about whether or not the #gamergate crusade is anti-feminism has gotten some attention.  It should be noted that my point was not that #gamergate is misogynist or anti-women – that’s a much longer and more complex discussion though here’s a few strong hints about how I feel – but the idea that it’s anti-feminist is pretty clean-cut.  Which is to say, there is a strain throughout GamerGate that is virulently opposed to “SJW” discussion of games making its way into the press, or “SJW” theory making its way into the games (“Games should have ideology!”)  In almost every example, “SJW” seems to refer to some sort of feminist critique or theory, including those that are presented fairly, academically and without judgmentalism.

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GAMR: You Have Angry Statements, I Have Snarky Yet Mild Responses

Initially written late Friday, updated and copy edited late Saturday.

On Thursday night, I did a thought experiment. Basically, I was saying “I am not a #gamergater, but if I were, this is what I would do in order to take this anger and turn it into purpose and results.” Responses did not go well. Among the various feedback, there was enough common threads that I thought I might respond to some of them. However, I would ask that you read the article first. Like seriously. At least read it before yelling at me.  No, go read it. That being said, here are some responses to some of the more common responses.

“You’re a shill.”
The shill gambit is a logical fallacy that rejects a person’s ideas because they come from outside your cause.  Which means, quite literally, if #GamerGate holds this worldview consistently, as they are trying to do now, any sort of outreach to them is impossible, and therefore developers and press should just stop trying.  And so if this becomes the default answer when one of us not on your side of the fence throws out a proposal, you’re going to keep seeing what I see – press and developers choosing to ignore the cause, because really, what’s the point in engaging?

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Little Green Footballs Has Something To Say About GamerGate

I think Little Green Footballs was exploring what Milo is up to nowadays.

Dear GamerGate – Please form a Consumer Organization Kthxbye

Note: I have added a followup article addressing common complaints here.  Also, I’ve made a point to delete or moderate no comments in this thread.

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The core of GamerGate came from the cultures of Anonymous and 4Chan, and so that group has taken it on faith that being leaderless is good, and that having no central organization is good. I’ve come to the conclusion that that is exactly wrong.

Speaking as someone who has tried to engage #gamergate here, on twitter, on reddit, and in IRC, I can tell you that trying to move things forward in any direction is impossible. I say this as someone who is sympathetic to some of its goals, but cautious of its underpinnings, and highly critical of some aspects of it as well (as readers of this blog will note). I try to explain points of view to reasonable people, only to have other people throw unrelated stuff in my face and demand answers. I spent 20 minutes explaining that it was unreasonable for one #gamergater to want XBox to stop banning people from voicing rape threats to other players, only to have people shout at me on twitter “THAT’S NOT WHAT GAMERGATE IS ABOUT!” No, but that’s what I’m talking about IN THIS PARTICULAR CONVERSATION WITH THE GUY THAT MADE THAT POINT.  (Man, does twitter suck for this whole debate)

And then I go to Reddit and read how depressed people are because a loose cannon went off to yell at devs.  Seriously.  GamerGate is not going to get far until it can win over devs, because we are the ones who spend all of the money that make it so that games journalists can pay rent.

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Is GamerGate Anti-Feminism? Well, Duh

In the wake of Intel’s unfortunate and (I believe) misguided decision to withdraw their advertising from Gamasutra, I’ve seen some amount of bile aimed at The Verge for their headline: “Intel buckles to anti-feminist campaign by pulling ads from gaming site.”  This has prompted no small number of people in my twitterfeed to erupt in anger.  “Do you really that #gamergate is anti-feminist?” many gamergaters have ranted.

Well, of course it is.
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