Developer spends 10 years taking publisher money for a game. Developer spends said money on something else, perhaps hookers and blow. Publisher comes calling. Developer throws together art from half a dozen of highly recognizable games and shovels it out the door.

You must read this amazing thread. This is a good summary here. Finding art for Limbo of the Lost is now its own bizarre metagame, fueled by geek outrage everywhere.

Super ironic quote from the developer:

Gordon: So have any more recent games influenced your current project?
Steve: The project is more influenced by film and literature rather than other games, we want the experience to be as original as possible and as such we have made a calculated effort to keep away from other games in the genre. Limbo of the Lost is an experience first and foremost, secondly wrapped up in a game media and genre.

On the bright side, the game is getting five star reviews!

Original comments thread is here.