The design and business of gaming from the perspective of an experienced developer

Category: Gamergate (Page 10 of 10)

The Problem With GamerGate is Twitter

Damion notes: Dave Rickey is one of the smartest designers I know. He also violently disagrees with me on many aspects of my opinions about #gamergate, what its origins are, and what impact social justice issues have – as you can see if you read my comments threads here on Zen. He tends to be more pro-GG and I tend to be anti-GG, but in general, both of us have been trending towards a shared ‘pox on both their houses’ stance. He made the following comment on Facebook, and I asked if I could reprint this in its entirety, and he agreed.


Proposed: The problem in “‪#‎gamergate‬” is not misogyny, or corruption in games journalism. The problem is Twitter. Twitter is a breeding ground for social dysfunction, where you are lulled into a sense of community and comradery because everyone you follow and everyone that follows you are basically in agreement. The only things that can penetrate the bubble are “Outrage Porn” being retweeted into it, and attacks responding to outrage porn that is being passed around other bubbles. Continue reading

Milo’s Sloppy, Biased Video Games Reporting

Update: October 22nd – Please see this followup, where I address having taken Kotaku’s reporting too uncritically in this instance.

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Update – October 16th: Brad has responded to this article, wherein he demands an apology from me. I welcome any to read his side of the story.  He is particularly vehement that the actual instances of sexual harassment did not occur.  My response:

  1. Harassment is wrong. Anyone who thinks I believe otherwise after reading my work here on any post is not reading the words on the written page correctly.  No one should ever have harassed Brad’s wife or child, ever – or for that matter, Brad himself. If this has happened (and I actually don’t doubt it), the instigators are fuckwads, whether they’r men, women, SJWs, martians, or whatever.
  2. BioWare has nothing to do with my opinions.  As is noted on every page of this blog, I speak only for myself.  Period.  Leave them out of it.
  3. I have added disclaimers to the text below linking to your page, but otherwise left them intact.  I believe that people should be able to read your counter and have it make sense when reading mine.
  4. In my current capacity, I have nothing to do with anyone deleting forum posts on any topic except on this blog. I have no idea why this is brought up.  For what it’s worth, I do not believe any posts to this thread have been deleted – I typically only delete abusive or nonsensical comments.
  5. I am basing the timeframe of their countersuit on this Kotaku article, which states that the countersuit was filed in August of 2012.  They probably used this document to make this case.  If Kotaku corrects the record, or Brad is willing to provide compelling counter-evidence, I am more that happy to publish it here and apologize for this error, and I’ll even condemn Kotaku for shitty journalism.
  6. I am basing the terms of dismissal on this Kotaku article, which claims clearly that the two lawsuits were settled as part of a joint settlement, which despite Brad’s claims, aren’t ‘vindication’ – in fact, the more heinous the employee’s theft of IP was, the more startling it would be that Brad wouldn’t see it to conclusion in court if the sexual harassment case was a nothingburger.  If Kotaku corrects the record, or Brad is willing to provide compelling counter-evidence, I am more that happy to publish it here and apologize for this error, and I’ll even condemn Kotaku for shitty journalism.

All this being said, my central gist, which is that Milo not bringing up the countersuit’s role in this lawsuit evaporating paints an incredibly different version of what occurred. However, if new details challenge this view, I will certainly report them and, if appropriate, apologize.

And I shouldn’t have to mention this again, but harassment is wrong. If anyone reads my rebuttal and thinks I am in favor of or hope to encourage the harassment of anyone, including and especially Brad’s family or Brad himself, then please delete me from your blogroll.


I’ve had some problems with Ben Kuchera’s work in the bast. In fact, not too long ago I wrote an article titled What’s Wrong With Game Journalism, and used as exhibit A Ben’s baffling spin on SimCity delivering a much-desired and much-demanded feature (offline play) as a ‘race to the bottom’. In it, I basically argued that Ben doesn’t know much about the inner technical challenges of making major changes like this, and also slammed him for putting a negative spin on what should be a positive, fan-friendly eventuality. Hell, one of my coworkers has a tumblr that it seems like he only ever updates when he wants to rant about something Ben said.

So yeah, Ben’s not above reproach as a journalist.

That being said, Milo Yiannopoulos makes Kuchera look like fucking Woodward and Bernstein combined. You may remember Milo from my previous piece here where I debunked him and Christina Sommers. I think it probably says something that while my Twitter feed filled up with people mad at me for bashing ‘Based Mom’, no one’s stepping up to defend Milo. This may be due to the fact that he’s the sort of enlightened soul who occasionally lets something repugnant slip, such as in this fantastically hypocritical article where he defines Rockstar as having “Brazen, sociopathic, adolescent attitudes” and then veering into “Personally, I don’t understand grown men wasting their lives playing computer games. It seems a bit sad to me” before concluding “It’s not for me to legislate what weirdos in yellowing underpants get up to in their spare time.”  He also makes it clear that there’s no doubt that video games were a factor in Elliott Rodger going nutballs.

Yes, this is the defender of the poor devs boxed in by political correctness, and the savior of gamers still reeling from a million ‘gamers are dead’ articles.

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No, I Didn’t Say, Or Mean, That Gamers Are Nazis or Klansmen

TLDR: That’s not what I said, that’s not what I meant, but I apologize that what I wrote could be construed that way. But that doesn’t mean that CHS’s logic is any better.

My friends think it’s pretty funny that I’m now being linked wholeheartedly into the SJW Conspiracy that is in bed with the media and is out to destroy gaming. I’m simply a free speech zealot. I believe firmly in free speech for gamers, game makers, and game journalists. I believe that voices like Anita should be listened to. I also think they can frequently be wrong, or ill-suited for the market. I loudly advocated for Penny Arcade during the dickwolf scandal. I’m usually the one pissing off the feminists by loudly supporting boobplate – if your game is aimed for the right audience. I just simply don’t like people telling me who should be allowed to talk to me about games.

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How GamerGate’s Right Wing Nutjob Heroes Are Betraying a Hidden Ideological Purge

#GamerGate diehards insist that the current discussion has nothing at all to do with politics and that they are, in fact, trying to keep politics and ideology out of gaming.  Which is stupid – Bioshock, the Sims, Call of Duty and Civilization are all games that have a lot of message and ideology – but yeah, you could ignore all that and stick to that broken point of view.  And a lot of #gamergate fanatics have – in a display of hypocrisy which has now become everyday in this hashtag, #GamerGate has anointed as their champions two right-wing nutjobs desperate to insert their own ideology into the discussion in an apparent successful attempt to be instant patron saints of the Movement.  Hilariously, both have admitted to not really playing any games, something that was considered high treason when it was inferred to be true about Anita, despite the fact that her stuff appears to be mostly very well researched and, uh, for the most part, to have problems but contain some pretty good points. Apparently this isn’t a problem if you’re willing to just take #GamerGate’s side although kudos to whoever suggested that Hatoful Boyfriend should be Milo’s first game).

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My Artistic Freedom is Fine, Thank You

There is a movement afoot in the universe that insists that #gamergate is ALL FOR THE DEVELOPERS.  All for me and my ilk!  Protecting our freedom of speech!  Trying to save the games! Which is a pretty ballsy stance, considering the movement was born in the relentless and ongoing harassment and attempt to silence a game developer.  Still, here’s a sample of people telling me that this is all to SAVE MY ARTISTIC FREEDOM!

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XX Chromosome Cannon Fodder

Most modern armed forces, including those in the US, now recruit women as well as men.  So do most terrorist organizations – 15% of all suicide bombers in groups that allow women in.  Female security guards are not particularly unique – heck, Bioware has several.  There are certainly women in prison – nowhere near the rate of men, of course but certainly enough to give Orange is the New Black plenty of story material.  In video games, all of these are non-existent, unless they also have a speaking role.

Yes, what I’m saying is that there is a feminist argument that we should be shooting more women in video games.

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Games Are Really Not Like Cars

As things cool down on the GamerGate morass a little bit, the various press outlets have started to voice their own opinions and declarative statements on where they stand.  As one might expect, there has been a fair amount of tightrope walking in these, and occasionally, a writer falls off the rope and racks himself.  Of these, none are really more befuddling than the Escapist’s take on the whole thing.

Their general stance, as near as I can parse, is “GamerGate is the Publisher’s fault!”  The problem, you see, is that game publishers are trying to make enthusiast games for everyone!  What they should be doing, apparently, is selling Grand Theft Auto for $3000 bucks a box.  That way, devs won’t have to cheapen or weaken the hardcore hooker beating simulation that all true hardcore gamers crave.

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Simyopia

Among the various other ludicrous claims I’ve seen come from the gamergate truthers and Sarkeesian bashers is a fear, a deep, unsettling fear: if the Social Justice Warriors win, the games industry will stop making gamer games for gamers!  There will be no more boobs and blood!  We’ll all be playing Diner Dash!

Let’s do a little reality check.

One of the more tedious parts of the industry is that it is one where copycats are routinely pushed into development.  Every time someone comes up with a ‘gamer game’ formula that kind of works, every major publisher falls over itself attempting to copy it as quickly as possible.  Think about the E3s and other trade shows you’ve been to.  How many MOBAs were there this year? How many open world games three years ago?  How many MMOs were there five years ago?  God of War clones 6 years ago?  How many World War II shooters 8 years ago?

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How UO Changed The Culture of MMOs

There are those who think that perhaps Zoe Quinn and Anita Sarkeesian are lying about the campaigns of terror, hacking, and bullying that they are currently encountering (and thanks to Tadhg Kelly for inventing the term Gamergate Truthers to describe them – it’s easier to say in polite company than fuckwads).  I daresay that anybody who has ever set foot in the Customer Service department of a major MMO for more than five minutes has pretty much no doubts whatsoever.  Because those guys see it all.  Every day.

It used to be worse.  Much worse.  My first MUD, CarnageMUD, had to ban several players for attempting to hack, bully or keylog other players.  Meridian 59 was worse, but it wasn’t until Ultima Online that we really saw how dark things could be.

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Our Growing Fuckwad Culture Problem

I am not a perfect ally of the progressive/feminist forces inside the game community.  I started to list out examples at the start of this post, and then realized I had a wall of text that would undoubtedly derail the conversation that needs to happen (on the bright side, I apparently have quite a backlog of good blog material).  However, there are some clear examples.

First, I think that Penny Arcade and PAX have generally gotten a raw deal.  Second, I think that costumes and armor in comic books and video games are not meant to protect the character or be functional or realistic, but to create a strong, unique, marketable character and aspirational fantasy, and I love Bayonetta equally as much as the new Batgirl.  Third, I think that describing our video game culture as a ‘rape culture’ is incendiary, inaccurate, and ultimately counterproductive.  There is scant evidence that our mass media and video games cause more real life sexual violence towards women – in fact, sexual assault rates have decreased steadily since 1993 (you know, the year Doom came out) and are currently at 20 year lows.

Now that we’ve established that I’m not your typical social justice warrior, I feel nevertheless compelled to point out that our Fuckwad Culture is currently off the rails.

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