The design and business of gaming from the perspective of an experienced developer

Category: Shows and cons (Page 5 of 5)

GDC 2005

I’ll be doing a roundtable at GDC this year (a roundtable, for those who aren’t GDC veterans, is an excuse for blowhards to gather in one room and yell at each other for an hour, then pat each other on the back and call each other smart). The roundtable is a design roundtable. The organizers were kind enough to schedule each one in the afternoon, which will dramatically improve the moderator’s mood.

Anyway, there are three roundtables, one on each day, and all three will center on ‘Competitive and PVP Systems in Games’. I heartily encourage anyone whose interested in the subjects to come.

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