The design and business of gaming from the perspective of an experienced developer

Category: So-Called Humor (Page 10 of 12)

WoW Easter Egg Site

Regarding our recent discussion on fluff, here’s a good list of cultural references hidden inside of World of Warcraft.

I applaud their team’s devoted and obviously systematic approach to populating the world with nods to the real world, as opposed to do what most games do and get totally enamored with their own backstory. That being said, I’m curious how much legal care they had to do to ensure they didn’t cross any lines. You never know when someone will sue you for being even marginally close to their own intellectual property.

Making the Funny Pages Funny Again

When I was a kid, I faithfully read the comic strips every day. Somehow, somewhere I outgrew comics (and given I design friggin’ video games for a living, that’s quite an indictment). I suspect it’s partially because I no longer have a tangible newspaper anymore, prefering to use online sources for my news.

As such, I only read good comics that are available online: Dilbert (which is a lot funnier, once you’ve worked at 3DO), Penny Arcade (which is pretty funny whenever they’re not writing in-jokes that only they get) and Sinfest (which is pretty funny as long as he stays away from the cute pets).

Anyway, now I can keep track of the rest of those comics that I don’t read anymore with “I read the comics so you don’t have to” (edit: now the “Comics Curmudgeon”). Reading his insightful summaries on the strangeness in the comics is like getting in touch with old friends, while at the same time reminding me how happy I am that I don’t read these on a daily basis.

Redefining ‘Unconventional Weaponry’

I won’t be happy until we see some of these in Command & Conquer: apparently in the mid-90’s the US military was contemplating a ‘Gay Bomb’:

The plan for a so-called “love bomb” envisaged an aphrodisiac chemical that would provoke widespread homosexual behaviour among troops, causing what the military called a “distasteful but completely non-lethal” blow to morale.

Others up for consideration include a ‘Who? Me?’ bomb which would mimic flatulence, a swarm bomb that would draw swarms of insects on the opponent, a vampire bomb that makes enemy skin unbearably sensitive to sunlight, and a halitosis bomb which gives all the bad guys bad breath. Really, most Magic cards are more plausible than the ideas in this article.

Found via Ludology.

Virtual Villain Virtues for Real-Life Villains

I’ve been extremely busy the last couple of days, so I wasn’t going to post, but this is too good to pass up. J the Yellow points out that the Florida Department of Corrections has a website which mentions (fairly glowingly), the ideals and principles set out by the Guardian from Ultima — you know, the Orwellian state run by the megavillain? “John Hosie” sounds like the name of a great philosopher, but it turns out, he’s just one of the biggest Ultima Wonks of all time, filling the web with Ultima Fandom under the name Houston Dragon.

Double-Coding

Double-coding is the practice of creating a work of art that speaks to two different audiences in different ways. It’s most often used to describe Children’s shows that also entertain adults. For example, Animaniacs and the classic Bugs Bunny cartoons are double-coded well – they have many references that a child won’t get but will amuse an adult. ‘Blues Clues’ is not double-coded – and as such, an adult watching it will be put to sleep.

Of course, this is all an excuse to show you all this very double-coded, hilarious clip from a 70’s children’s show. Warning: requres flash, sound, and playing at work will elicit some very odd looks from co-workers and possibly a talk with your HR department.

« Older posts Newer posts »

© 2025 Zen Of Design

Theme by Anders NorenUp ↑