My talk was today. It went well. You can find a writeup on gamespot as well as a writeup on Gamasutra. Also, Raph Koster live-blogged the thing.
This was one of the harder talks I’ve ever had to give. My first draft of this talk read almost like “do exactly what’s been done before”, whereas I wanted the message of the talk to really be “Innovate, but stop innovating in stupid ways”. Put another way, if you’re going to come up with a replacement for a class system, be sure your innovation is actually better than a class system. (But please, come up with something better than a class system!)
I may respond more in depth tomorrow. Been drinking tonight (as I’ve been forced to hold off on the conference partying the previous two nights due to working on the presentation).
Update: Here’s the Terranova thread on my talk, which they’ve somewhat merged with Rob Pardo’s talk from Blizzard. Here’s the Slashdot story. Slides coming tonight – and yes, I know I’m a slacker.
Update 2: Here’s the slides (7 MB due to excessively large art).
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