Zen Of Design

The design and business of gaming from the perspective of an experienced developer

Page 52 of 136

Eve’s Slow Burn

Don’t look now, but Eve has 300K subscribers. This number puts it above the peak of several luminaries, including UO, SWG, DAoC, and LOTRO (and closing in fast in EQ2). Not bad for a game where even it’s hardcore players admit its kind of like playing a spreadsheet.

One thing that’s always been striking about Eve’s success is how different it’s growth curve looks compared to the other games. UO, EQ2, etc all had big early peaks, followed by long, slow declines. By comparison, Eve started small, then grew very gradually, with that pace slowly accelerating. Continue reading

Duke Nukem Never

On the UO2 team, we used to joke that Ultima: Ascension was taking as long to ship as Duke Nukem Forever. Of course, in that time, Richard not only shipped Ascension, but then took a year off, shipped Tabula Rasa and took a side jaunt into space.

Of course, now all such comparisons are moot, as 3D Realms has closed and Duke Nukem Forever will apparently never see the light of day.

The best eulogy is, of course, the list. (Scroll to the end of the page)

“Madden Meets Rock Band”

As an ‘official’ part of the ‘media’, I get press releases. You guys don’t hear about most of them, because, well, most of them are crap. And not crap in a good way. Things like remote controls for internet-wired microwaves.

The press announcement for the Black College Football Experience caught my eye, though, because it implicitly asks a central question: How do you compete with EA football products like Madden? Answer: Rockband-style gameplay for the halftime drumline show. Continue reading

« Older posts Newer posts »

© 2025 Zen Of Design

Theme by Anders NorenUp ↑