Over at Press the Buttons, Matt G has waxed philosophically about microtransactions, and what they mean for the industry. He predicts doom and gloom for fans of affordable gaming. I know his mindset. I was there ten years ago. As I’ve aged, though, I’ve actually become more open to the idea. I’m not there yet, but I’m intrigued by the possibilities.
Microtransactions are not a new idea. 3DO and Sega both experimented with the technology back in the ’90s, and neither initiative really got off the ground. The problems weren’t all market pressure — it feels risky to claim that Microtransactions are going to be your bread and butter when many MMOs can’t keep from occasionally double-billing you. It feels financially unsound when many MMOs can’t keep the occasional dupe bug from slipping through the cracks. It feels legally terrifying when many MMOs occasionally just plain lose a player house. Microtransactions takes these engineering problems, and elevates them from ‘this is pretty damned important’ to ‘if this doesn’t work flawlessly, we’ll all be wearing barrels in a Tijuana jail’. Continue reading
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