The corollary to the concept of Tactical Transparency is the concept of Imperfect Information, a delightful gameplay construct to mess around with. Imperfect Information can be summed up as what your players DON’T know that they wish they could. Imperfect information creates doubt, keeps the player off-balance and helps keep the little guy in the game.
Game designs run a full gamut on how ‘perfect’ the information they provide. Chess, for example, is a game of very nearly perfect information. All of the information is visible right before your eyes, with the exception of the devious plan resting in your opponent’s mind. Many strategy board games have fully or nearly perfect information — computer strategy games use tactics like ‘fog of war’ to make this information more imperfect. Still, it’s definitely possible to make a classic game with fully perfect information. Continue reading
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