I drove down to help out a local summer camp for kids called GameCamp on Friday. It was actually my second stint helping the guys out. It was fun. The event was held in San Marcos, 30 minutes south of here, and involved a couple dozen kids who ranged from 13 to 18. Both trips resulted in sightings of a plethora of wonderfully snarkalicious geek-0riented T-shirts. Continue reading
For those of us quibbling about price structures, Robert Garriott helpfully supplies us with the answer to what a game with Guild Wars’ billing model needs to do to be successful.
“We have to sell at least five times more copies than a subscriber-based online game in order to get to about the same level of profitability,” says Garriott, matter of factly.
At least. Noted: the article doesn’t mention whether or not they succeeded, although (as some have noted here) at the very least their sales in America have been very good.
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