Back in the DikuMUD days, when you died, you lost a level. Period. Kinder MUDs might only, say, drop you to the start of your current level (which was done to prevent the code nastiness of making you unlearn spells, rather than any inherent benevolence on the part of the Admins). This seemed so much kinder than the option of permadeath (and yes, that ludicrous debate existed even back then).
When EverQuest came out some years later, there was actually some scoffawing about how light and fluffy the death penalty was – lose something like 10% experience and do a corpse run. What, are we in care bear land? Of course, since then, the death penalties have gotten progressively lighter and lighter, to the point where in WoW, death is considered by many to be a slap in the wrist, an insubstantial cost on the risk vs. reward meter. Continue reading
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