There are a whole bunch of people who reach for the Bartle’s Four when discussing MMO concepts. Frequently, they are talking about it as if it is gospel and all design should respond to it, whereas others believe that the whole thing is old and busted, and we should move on.
That being said, I see both advocates and detractors often use Richard’s paper in ways that conflicts with my own experience. Here are some of the ways I would suggest reconsidering how you use this important paper (and note, this is solely my point of view, and even Richard’s may vary). Continue reading
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