Edward Castronova has posted that work on Arden, his students’ Shakespeare-themed world, will cease, and they will start looking ahead to the next game. He discusses some of the reasoning for this in his post, and I had a talk with him about when I was in Indiana last month. One persistent problem they had was answering the question: what do you actually DO all day?
‘What do you do all day’ is a surprisingly persistent problem, whenever the design powers-that-be considers exploring either new genres or gameplay paradigms. The answer that most MMOs have come to, combat and quests, is the chosen answer for a lot of good reasons, but it’s not the only solution. Still, it merits examination of why combat succeeds, and what any other activity needs to do to surplant it. Continue reading
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