This was forwarded to me not too long ago.
Game developers often release PVE content that is like a Coral Reef, i.e. it’s relevant for a period of time (e.g. for some part of an expansion), but eventually with vertical progression (levels and/or gear), players outgrow that content and it’s essentially dead. By the next expansion, the previous expansion’s zones are ghost towns and only visited by those people leveling new characters through them. Over time, what you have is a world where 80% of the zones are no longer relevant, and only 20% is. That is, you have PVE content that evolves like a Coral Reef, and this is primarily due to the unsustainable nature of vertical scaling.
Recent Comments