The design and business of gaming from the perspective of an experienced developer

Month: November 2014 (Page 2 of 2)

Mining for Buried Treasure

Since I finally have time to do so between gigs, I’ll be going through my old blog archives and trying to import stuff that is still relevant and/or interesting to my new blog over the course of the next few days.  Interested parties will discover that, for example, I’m certainly not going to be confused with a Social Justice Warrior.  (In fact, the biggest thing keeping me from making my dream game is the fact that Apple Cert doesn’t allow NC-17 stuff =)

Also, I’ve started up an Ask.fm site, which you can access here.  You can ask me any question you like here, and I’ll respond to them.  The best ones will likely become zen posts in the long run.

Gamergate’s Terrible, Horrible, No Good, Very Bad Week

Some of you guys have been bugging me for an update on Gamergate.  This is kind of depressing – none of y’all actually want to jump in the muck, but you’d love to know how it looks down here.  I see how it is.  I remember once upon a time, this blog was about game design issues.  Now, it peels away my soul one layer at a time.  The things I do for you people.

Still, I picked a great week to leave my job, because this is the week that GamerGate was the Night of Long Knives writ large.  If you believe that life is a spectator sport, then this week was a NASCAR race, complete with spectacular car crashes throwing wreckage that decapitated random fans in the stands.  If you don’t believe me, ask Milo, #Gamergate’s most notable and respected journalist.

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