“Outwit your rival by selecting where to place nomad workers on a dynamic desert grid.”
Link: https://boardgamegeek.com/boardgame/118048/targi
Playing Time: 60
Weight: Light-to-Medium
Genre: Worker Placement
Designer: Andreas Steiger
Players: 2
Targi is a legitimate classic, and it works partially because it manages to make worker placement make sense in a two player game. Cards are laid out in a 5×5 grid and then players take turns placing a total of three workers on a card on the edge of a grid. They then claim rewards where the rows and columns they’ve put workers on intersect (usually they’ll claim two rewards, as they’ll have 1 worker on a row and 2 on a column or vice versa).
This creates some incredibly interesting tension and decision-making. When you place your worker on a column, I can make an educated guess as to what row you’re going for. I then can decide if blocking you on that row (and chasing another column) is worth it, or if I need to hurry and claim that row because there’s something else on it I want. And finding ways to both get what you need while confounding your opponent’s goals is an absolute delight.
Leave a Reply