“Merchants build and trade throughout the Roman Empire to please the Gods.”
Link: https://boardgamegeek.com/boardgame/124361/concordia
Playing Time: 100 minutes
Weight: Medium
Genre: Economic Territorial Control
Designer: Mac Gerdts
Players: 2-5
In Concordia, you play as one of several competing merchants in the Roman empire. Players will build settlements and trade routes throughout the Mediterranean, and then occasionally ‘harvest’ those settlements for resources used to further expand out their trading empire.
The beauty of Concordia is its simplicity. On their turn, players discard one card from their hand and do everything on it. On top of moving around, building and harvesting, other cards allow players to acquire new cards (thus new, more powerful actions), copy the action on top of a player stack or pick up all of their discarded cards, effectively resetting to maximum flexibility again.
This card engine has often been copied by other games, but arguably it works best here. Again, this is largely because of the simplicity of the core game, which makes the game easy to teach and the card market simple and easy to parse, which keeps turns moving quickly. The game also has had a ton of support, with a lively fan community and a wealth of officially released maps to offer greater gameplay variety.
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