“Continue the work of a mad scientist over the course of three generations.”
Link: https://boardgamegeek.com/boardgame/328866/my-fathers-work
Playing Time: 180 Minutes
Weight: Medium-to-heavy
Genre: App-assisted worker placement
Designer: T.C. Petty III
Players: 2-4
It’s the Victorian age and your dad just took a long walk off a short pier. While sifting through his papers, you discover some unsettling stuff, and I’m not talking about his Victorian porn stash. He had grand plans for some… unorthodox scientific experiments. Like reanimating corpses, the secrets of teleportation, or perhaps finding a workable use-case for NFTs in gaming. Grim stuff.
In My Father’s work, you and the other players will continue continuing the legacy of your various families. This is a game played over three generations, as each generation tries to build upon the legacy of the one before it.
I’m not normally a fan of app-assisted games, but in this case, it definitely adds a lot. The game is a worker placement game, but the table is given various goals, and hitting them can drastically change the game. . If, for example, the table jointly decides to spend some time being benevolent philanthropists, this may result in a new hospital being constructed — which other than being a boon for civilizing your pathetic little backwater, also might create a new worker placement location – such as a new place to acquire corpses for your… ongoing studies.
The game drips in flavor, the components are excellent, and it’s a novel and interesting setting. Games can tend to be a little long, and I’d advise playing with 3 or fewer players to keep things snappy, but if you always wanted to step into the shoes of a Victorian mad scientist, this is a tough one to beat.
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