The design and business of gaming from the perspective of an experienced developer

Author: Damion Schubert (Page 18 of 125)

Dungeon Boss

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Last Tuesday, I launched a game.  It’s doing quite well.

Boss Fight Entertainment released Dungeon Boss in a worldwide release on Tuesday in partnership with our publisher, Big Fish Games.  This marks my first foray into mobile gaming, and indeed my first serious work on a published title that was not an MMO of some sort.  So it was quite a novel experience for me, and quite frankly one that I needed.

The game has been doing exceedingly well so far.  Google featured it on their store on Wednesday, and Apple returned the favor and added on an Editor’s Choice award (and a really nice review) on Thursday, which has just resulted in our numbers shooting into the stratosphere.  It’s currently sitting as the #1 most downloaded RPG and the #2 most downloaded Free-to-Play game on the Apple store behind Happy Wheels .  Our revenue position still has a ways to go, but this publically available list here claims that we’re number 30, and we’ve been rising steadily as our population gets deeper into and more invested in the game.

According to AppAnnie, we’ve reached the #1 RPG spot for 70 different countries.  However, we’ve only taken the #1 game spot in one country – Latvia, oddly enough – though we’ve hit top 5 in 24.  While this is all incredibly heady stuff and the chart-watching makes for a pleasant way to spend the holiday weekend, when we get back it will be entirely about how to make the game even better, as well as holding our breath to see if the metric patterns we see extrapolate moving forward like they did in beta.  If so, Dungeon Boss is well positioned to be a huge part of the App Store landscape for years to come, and I’m very proud to have been a part of it.

Tournament of Douchebaggery

This weekend, gaming sleuths who care about such things discovered that DriveThruRPG, one of the largest sites for downloadable PDFs for RPGs, was selling a game called Tournament of Rapists.

The Tournament of Rapists details the sadistic Rape Pure Flight circuit, expanding on what you’ve seen already and introducing dangerous new sexual predators. This sadistic bloodsport takes place in abandoned office buildings and atop Tokyo rooftops. An assortment of superhumanly powerful and inhumanly misogynistic men, and even worse women, step into impromptu fighting arenas, killing and raping the weaker in search of a multi-billion yen fight purse provided by a half-oni billionaire in thrall to dark impulses.

How awful is it?

There’s a stunt called “Triggering,” which gives you a bonus when attacking and raping previous victims of sexual assault.

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Ice-T is Pro-Gamer. GamerGate Is Not.

In what can only be described as one of the more hilarious events of GamerGate, Ice-T was Sea Lioned by GamerGaters last week. The summary of the whole event is quite hilarious, but without a doubt, this would be my favorite part.

It was embarrassing enough that one person (whether seriously or not) felt the need to form a petition apologizing to Ice-T on behalf of ‘the idiots’ in the cause. Still, GamerGate – in what is becoming a running joke in terms of covering the movement – desperately tried to spin these events as a victory. On Friday night,  GamerGate-friendly subreddit KotakuInAction had five full threads describing the event as a victory, with GamerGate sop website TechRaptor leading the charge.   Yes, once again, GamerGate was peddling the myth that they are primarily concerned about ethics in games journalism — an angle that would be undercut by the fact that they immediately began a witchhunt towards the author of the aforelinked Daily Beast article, impigning her credibility for the high crime of being friends with Devin Farici, a known GamerGate hater!  Still, given Ice-T’s battles with the press in the past, it was a sympathetic audiance.  But over the course of several tweets, Ice-T basically told the GamerGate Sea Lion Brigade that it was fucking dumb to waste your time worrying about the press disagreeing with you, and they should just play games and move on with their lives.  Which incidentally is what the rest of us have been telling GamerGate for a year now.  But this is what I wanted to talk about here.

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SPJ Airplay

I’ve been trying to cool down on GamerGate writings.  I actually made a pact to myself to not use the word in a blog article through July, a promise made more manageable by work turning into super happy fun fun imminent shipping insanity at work.  My first recent mention of it was in the Sad Puppies article, largely because GG’s apoplexy over the events at WorldCon was simply too tasty to not Schadenfreudize.

That being said, AirPlay was earlier this month, and I did keep an eye on its happenings.  Oddly enough, I was asked to comment by GamePolitics.com on the coverage of the event, and I did.  My commentary – and that of other observers across the spectrum – is here.  Left unsaid were my thoughts about the event itself.

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Hugo Voters Reject Sad, Rabid Puppies

It’s not every day that you wake up to find that the asshole brigade on the internet has been utterly humiliated beyond all expectations, but that appears to be what we have today.  Last night, the voters of the Hugo Awards utterly rejected the attempts by a conservative reactionary mob led by one of the single most influential racist, misogynistic assholes on the internet to game the nominating process of their awards, opting instead to give the awards to nobody rather than their handpicked slate.  In doing so, the Hugos maintained what integrity they could, and also proved what people like me have been saying about similar controversies like #GamerGate – they claim to speak for a silent majority, when in fact they speak for a loud minority – albeit a loud minority who leverages outrage to mobilize better than any other group.

Tons of good coverage of this, including at Wired, Yes! NPR and BoingBoing (and GRRM has been covering it closely since it all started).   Short summary is that earlier this year, two groups of people (the Sad Puppies and the Rabid Puppies) figured out they could game the nominating process for the Hugo Awards, long considered one of the most prestigious awards in speculative fiction, in order to fight against what they percieve as the scourge of ‘SJW’-themed novels that have continued to win of late.  They succeeded in the nomination process, but in the final ballot, voters blew their slates out of the water with an unprecedented five ‘no awards’ in these categories.  This is an institutional repudiation on par to the mocking that #Gamergate took at GDC’s awards dinner this year.

Over at KotakuInAction (which is really more about anti-SJW hysteria than games at this point), they’re trying weakly to spin it into a positive, or alternatlvely trying to find a way to be outraged about the utter collapse of the anti-SJW effort.  Million_dollar Bus Aficionado Mark Kern compared the results to book burning,  Ian Miles Cheong nonsensically claimed the results ‘prove’ that the awards were rigged and Milo Yiannopoulos tried to blame the ‘SJWs’ on tearing down the awards rather than, you know, the assholes who tore down the awards.  This is a weak sauce argument – the ‘No Award’ vote totals clearly included not just far lefties but moderates as well, which suggests that many people were offended and opposed to the naked attempt to manipulate via brigading one of the most storied awards in Sci-Fi.  It was appalling enough that even some of the authors who were nominated by the Puppies to back out rather than be associated with the effort and even the ones who didn’t rejected the tactics.

All of these #gamerGate diehards, by the way, seem utterly unconcerned that the founders of the Puppies movements were enthusiastically pushing their friends, or that Vox Day gamed the rules in order to push himself and his magazine’s contributors to the top of the nominations.  Apparently, ethics are only important when SJWs are involved.

All this being said, this is not as rosy as it appears, as legitimately good art was forced off the ballot by the Sad Puppies brigading, or felt compelled to reject their nominations to distance themselves from Vox Day.  The Hugos have a real problem to solve in figuring out how to keep this from happening next year.  Looking forward, here’s a proposal for improving the voting process, so it can’t be gamed again next year.

A Retrospective on the SWG New Game Experience

Raph Koster pointed me to an article of one of the most infamous moments history in MMOdom – the moment where Sony Online Entertainment decided to entirely redo the entire game, cutting entire character classes, and replacing the core combat mechanic with ‘clicky combat’.  This event was known as the New Game Experience, commonly referred to as the NGE.  I have in the past described it as one of the largest mass-scale fuckups ever perpetuated on a large-scale MMO – it was a truly catastrophic event, both in terms of what it did to the game experience players loved, as well as what it did to the game’s population.

Of particular interest was Gordon Walton claiming responsibility for the whole thing, and community manager Tiggs going on an epic rant about the revamp, which ultimately cost her her job.  From my part, I was working down the road on Shadowbane at the time, and I can remember two things.  First and foremost, I remember a steady stream of Sony people suddenly flooding me with mail, friend requests, phone calls, looking for a life boat out.  In the trenches, faith in the NGE was apocalyptically low.

Secondly, I remember this event that shows the danger of pissing off an established community.  The NGE was not long after WoW was starting to show signs of real success, and made decision makers reevaluate what success looks like in the MMO genre.  Lagging slightly behind EverQuests numbers went from seeming pretty good to seeming anemic as fuck for a major licensed MMO almost overnight.  The logic behind the change was that getting rid of the Sim and replacing it with more conventional combat might alienate some of your existing customers, but their defections would be swamped by new people signing up.  What the logic failed to account for was that the existing community wouldn’t just quit.  They went to the press and poisoned the well.  It’s hard for your recruitment initiative to pick up steam when you’re battling perceptions like this Wired article, which seemed everywhere while this was ongoing.

Capitalism and Diversity

Daniel Vavra’s got some commentary on diversity from a slightly different slant from Adrian Chmielarz‘ bizarre critique of the social critics who dared to even start a dialog about race in WItcher 3, and games in general.  Note; questioning the artistic vision is just fine when you ask why the art direction seems like a massive step backwards, but if you say ‘hey, guys, this game sure is…. white’, then the perpetual outrage machine suddenly gets as thin-skinned and easily offended as the SJW armies they’ve blown out of proportion in ther imaginations.  Still, I like Vavra’s piece a lot more than Chmielarz’, though I still disagree with much of it.  Let’s take a looksee.

Only along come the crusaders for social justice, ranting that the game is racist, because it’s not ethnically diverse enough, due to the fact that there are only Polish-looking people in it and the Poles have the “misfortune” to be white.

Again, the critics in question gave it a solid 8.0 and called it “one of the greatest games I’ve ever played”, so apparently these critics didn’t feel they were TOO horrible, but hey, what do I know, I just actually read what they wrote.  Still, what can you say to someone who compares people who disagrees with him about video games to a Communist regime?

The communist regime also “meant well” and their rhetoric was almost identical to that we hear today from the likes of Jonathan McIntosh and other American progressives.

Right.  Meanwhile, from my point of view, I wonder why these people don’t like money.  Because at the end of the day, that’s what the push for greater diversity is all about CAPITALISM for those of us MAKING games.  Getting more people to get their hands on our games – more non-gamers to play, more gamers from other demographics to play, or more gamers from new, emerging markets to play the game.

Only along come the crusaders for social justice, ranting that the game is racist, because it’s not ethnically diverse enough, due to the fact that there are only Polish-looking people in it and the Poles have the “misfortune” to be white. That’s an issue for the activists, because an African American, for example, might not be happy about playing a white Polish hero.

Certainly there is good reason for activists to want more diversity from playable leads – the handcrafted badasses that we painstakingly character design, write dialogue for, and market the industry around.  But that wasn’t the point.  The point is that viewers and game players of all sorts tend to respond favorably to portrayals, particularly positive portrayals, that they have personal resonance with.  Which is to say, if you want to have a large-scale breakout hit which penetrates many multiple markets, you increase the odds significantly with greater in-game diversity.

Vavra veered into comparing the games industry to the music industry – suggesting that Britney Spears should play death metal, which was amusing.  Similar complaints on Twitter to my article about Rescuing Princesses in Arkham Knight suggested that I thought that all straight porn should have a gay scene.  While amusing, no.  Extreme diversification of content for small, indie games is fine (though we need more, despite Vavra’s statistics).  However, AAA games are far more similar to big budget movies in their financial statistics, and guess what? Hollywood is big believers in diversity once they start hitting 9 digits (a number we’re starting to hit as well).

Joss Whedon gets 100M+ to make Avengers movies because he puts female butts in seats (and yes, sometimes he trips up).  Movies at that scale are not perfect, but compared to games they’re fanatical about putting in strong female and black characters – and not just in token roles, but in meaty, significant roles.  Even more telling, it seems almost every summer blockbuster explosion porn extravaganza has at least one major scene in Asia (see: Battleship, Pacific Rim, Transformers 4, Avengers 2) – that’s not an accident.  It turns out that Asian audiences are the audiences that eat these sorts of movies up the most after American audiences, and they like to watch Hong Kong get destroyed just as much as we like to watch the Hollywood sign go down.

Vavra would no doubt argue that this is not a very ‘diverse’ thing – to see every action movie find a way to wander over to Hong Kong for a pivotal fight scene.  And this is true.  Meanwhile, Transformers 4 is the top grossing movie of all time in China, so hey, maybe this isn’t just pandering to American communists who ‘mean well’.  It’s also pandering to Chinese communists who spend very real money, which is pretty important if you’re spending ridiculous amounts of money creating your artistic vision.

What I like about The Witcher is its very “Polishness”, and I’m certainly not the only one. The very fact that the “diverse” Dragon Age Inquisition, set in an indefinite fantasy world, sold less copies in Japan in one year than The Witcher did in two weeks proves my point.

It’s equally absurd to demand that a European stick elements of foreign cultures he doesn’t understand into his games. As a Czech, most foreign games and movies set in my own country seem to me at best ridiculous, because foreigners can’t even manage to capture properly the look of this country (Call of Duty, Metal Gear Solid 4, Forza 5 etc.), never mind our mentality and culture.

Comparing game sales solely based on the diversity of their casts is — well, not very useful, to say the least.  A LOT goes into whether one game does better than another.  Still, he has a good point buried in here – games that try to mimic a culture they’re not familiar with frequently fail to resonate with their intended audiences, producing results that feel alien or sometimes even insulting to the cultures they’re attempting to reflect.  One of the things you learn early in this industry is to always contract your Asian architecture in particular out to Asian art houses, because Americans can’t get it to feel right.

That being said, I do think that it’s bizarre to think that the defining feature about Polish culture is, somehow, it’s whiteness.   And I wonder if Witcher 3 might have sold even more copies if it had been more inclusive in its character designs.  It would have been as simple as including a Zerrikanian, (such as Azar Javed from an earlier Witcher product), in the game, preferably as a meaningful character.  Having badasses reflect you, the player, in a game helps create the sense that you belong.  And that increases appeal to people who might not otherwise.  People who are white and male don’t actually appreciate how rare that is for others.

To go back to the movies, Norse mythology is ALSO lily white.  However, the makers of Thor saw fit to include Idris Elba in the key role of Heimdall.  Did this somehow hurt the ‘Norseness’ of the movie?  Not particularly – that’s not what’s important about Norse mythology, and the only people who were upset about it were the sort of despicable white supremacists who call Stormfront home.  Meanwhile, the movie probably sold more tickets than it otherwise would have (the Thor movies both did over $180M gross, despite the fact that it’s based on a relatively second- or third-tier Marvel book).  Which means that a larger, more diverse audience were introduced to Norse mythology.  Which, if you care about preserving and promoting Norse culture, is way more important than ‘everyone’s white’.  Marvel Comics is being far more forward and bold in this regard, of course, and clearly something’s working for them as they’re continuing to trounce DC in their books as well as their movies.

After this, Vavra posted a lot of numbers.  I’m seeing different numbers where I’m sitting – I’m looking ahead to where things are growing.  I’m seeing more devices in more countries and more games going international.  I’m seeing more money from more sales to audiences outside our safety zone.  I’m seeing, for example, and RPG audience that has shifted radically towards women.  Which is good, because the truth is that AAA budgets are growing at paces that outpace the audiences that buy them today.  There aren’t a lot of outs to solving that problem, so many companies are hoping that capitalism will save us.  Through diversity.

Derek Smart vs Star Citizen: Round Two

Derek Smart is still continuing his ongoing crusade against Star Citizen, most notably “the bullshit that is the ‘vaporware’ […] that RSI/CIG have foisted on […] legacy backers”.

“These bastards, most of whom were probably running around in diapers, rubbing poo-dipped hands on their faces, when I was earning my chops as a hardcore Internet Warlord, simply don’t know who they’re dealing with,”

Well, okay then.  Smart is responding to the fact that CIG responded to his initial calm, reasoned complaints by refunding his kickstarter.  This didn’t sit well.

“All you’ve done, is strengthened my resolve, and unwittingly broadcast to the world that you have something to hide by kicking me out as a backer,” he says. “I’m going to take out a full page article in the NY times, just to prove it.”

Feel free to click through to see (I am not making this up) Derek Smart’s list of demands.

Drama in Troll Country

It turns out that there’s been some problems in getting a handful of industrial grade neoconservative rape denialists and kool aid drinkers together to pretend to discuss ethics while slamming feminists and diversity initiatives in gaming and geek culture to a group of actual professional journalists.

Enjoy the schadenfreude sundae.

Here I have some exclusive footage, brought back in time, of the Airplay event.

Train Wreck

Update: Koretzky responds to criticism from his move.  And Campbell has now declared that he will not be attending entirely, which is a shame.  Despite his penchant for melodrama, Campbell was by far heads and shoulders above the other panelists in terms of knowledge and passion for games, game journalisms, and the games industry as a whole. The rest are simply culture warriors who have found a sympathetic audience.

Update #2: Buzzfeed weighs in.

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