I generally like Anita’s work. However, one place where I’ve felt it to be weak is in regards to Damseling. It’s not that I don’t agree that it’s an overused trope. The issue is that a number of issues converge to make damseling difficult to fix. These same issues make the Bechdel Test worthless for games. To wit:
1) Story-based games tend to center on one character. Unlike an ensemble movie, like say the Avengers, pretty much all interactions must center on the main character and his conflicts. All core characters are defined by their relation to that main character. If that main character’s gender is preset as male (as it is frequently, especially in licensed games such as an Arkham game), then all other relationships, male or female, will effectively be defined by that character.
2) While Anita & other cultural critics find it tiring to talk about women continually being rescue targets and motivations, the truth of the matter is that virtually any experienced screenwriter will tell you that saving an ally or loved one is a far more compelling narrative than saving the world by finding/disabling/destroying some interchangeable quest foozle. Most game stories have TWENTY or so of these quest foozles to pad out a 20 hour playtime, and need to have rescues and similar ‘personal’ missions in order to relieve the banality and add more personal stake Which means that if you want to include female allies in your game, it’s hard NOT to trip over one of these tropes unless you put your female characters in a closet where they aren’t actually interacting with the plot much at all – obviously not desirable either.
So yeah, I tend to think that handwringing over damseling tends to be overwrought. As such, I was fully prepared to pooh pooh this writeup on the game. But once I sat down and made time to play, I found Arkham Knight to be pretty disquieting in this regard. Which is an odd step backwards for a game that’s a sequel to a game that gave us a significantly playable and awesome Catwoman.
Recent Comments