The trick with playing with real money is when you start letting that real money drive game design decisions – or even give the appearance of doing so. When Diablo III launched last summer, most people (myself included) felt like the game just wasn’t as sticky as it was in the old days. Since the one thing that was significantly changed in the design was the introduction of the Auction House (for either real money or in-game gold), this was pointed to as a culprit- clearly, said the players, loot rates were driven down to make people used the auction house (this link is a very good read, btw). Continue reading
Of course, this just gives me an excuse to link this Sony-related Onion video.
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