The design and business of gaming from the perspective of an experienced developer

Category: Big Corps Are Evil (Page 8 of 14)

The 360: Not Worth It (Yet)

I didn’t buy a 360. Sure, it’s true that I haven’t even seen an XBox 360 as of yet at the stores, but even if I’d come across one hidden in the back of a sales rack that everyone else had missed, I’m not sure I would have picked it up.

Given I’ve constantly harped about gameplay over graphics, this may not come as a surprise to a lot of Zen readers. It’s not that I don’t appreciate great graphics. But really, I don’t buy a console for ports of games that appear on other consoles. The 360 desperately needs an exclusive game made with it in mind. Continue reading

The 360 Sales Window

Speaking of the 360 and their sales figures of 600K, one is left with one inescapable conclusion: launching at Christmastime is the worst time to launch a game console. Think about it – they’re at 660K units now, far short of reaching their goal of 2.5M in 90 days and 5 million in 6 months. Most of these are due to problems filling the demand for the hardware, which has plagued pretty much every console launch. Continue reading

Fantasy Baseball Lawsuit

There’s an interesting lawsuit that seems like it would have some interesting connotations for many industries, including online games. Previous to 2000, anyone could make a game, publish a book or baseball cards or otherwise take advantage of the stats of a sport. Then fantasy football happened. Once that industry became a multimillion dollar industry, Major League Baseball started claiming that their stats were their own proprietary information, and that only fantasy baseball leagues that licensed from them could use them.

A small company in St Louis has sued MLB. They used to have a license that allowed them to use the stats, but when the ante got raised, they found themselves left out, unable to afford baseball’s high price. So they’re suing. Their claim is that stats are merely historical facts, which can be used freely.

The interesting thing is, as this analysis points out, that MLB may be trying to protect a dime and foregoing a buck.

“Fantasy leagues clearly were giving more to the leagues than they were getting in return,” said Kim Beason, a professor at the University of Arkansas at Fayetteville who conducts market research for the Fantasy Sports Trade Assn. Now, all the major sports operate fantasy games, recognizing that players are incredibly loyal fans — the type increasingly coveted by advertisers.

The NFL, which has placed a renewed emphasis on courting fantasy players, “found that people who play fantasy football end up watching two to three hours more NFL action on television,” said Brian Rolapp, the league’s vice president of media strategy. “We’re all watching these weird games that no one else wants to watch,” [said one player].”Who else is going to watch the [Cleveland] Browns and [Baltimore] Ravens unless Jamal Lewis is on your fantasy team?”

Which is to say, fantasy sports creates an appetite for the real thing, and creates interest in games that players otherwise would have no interest in. If MLB is not careful, they could drive out people who play free- and cheap- fantasy baseball, solely in hopes of driving those people to more expensive services that MLB could potentially make a buck off of.

Is this likely to dissuade MLB from the lawsuit? Tragically, no. What is likely to make them settle the case with the company in question is that they’re likely to lose, which would result in them losing the ability to sell their stats. So don’t expect stats to become historical facts – at least, not until the NEXT lawsuit.

Edit: Reading over this, I realize I forgot to ask the pertinent question to this blog, which is, does this affect gaming, especially MMOs? Could an MMO site sue a fan site for posting stats? How about event recaps? What about something like Thottbot?

NCSoft vs Marvel – Closure?

News.com reports that Marvel and NCSoft have settled their lawsuit over players making characters that looked like Marvel characters in game – a suit that many observers called, to use legalese, ‘as dumb as a bag of kittens’. This case looked like it had lost serious traction when the judge found out that Marvel themselves created the offending characters (normally, NCSoft and Cryptic are extremely diligent about coming down on copycat characters when they are pointed out by other players). Continue reading

“Reimagining” a Brand in Games

Here’s the other thing I thought as I read the Superman Movie Saga. In it, they talk in length about the ‘reimagining’ of the brand. Considered topics include: making his costume not blue and red. Not letting him fly. Making his powers mostly from gadgets. Making Krypton not explode. Making Lex Luthor a Kryptonian. Things that, even though I’m only a casual fan of the Superman license, rub me wrong to the core. The movie producers, on the other hand, seemed insistent that such a ‘reimagining’ was necessary to reinvigorate the Superman license.

The thing that struck me- has any game ever so radically tried to reinvent a character or franchise from another media genre? I mean, sometimes we have to limit what you can do for feasibility, but if we were making a game based on Batman Begins, we wouldn’t start by saying, “He’s too dark. We should try to lighten this up.”

Would we? Am I missing obvious counterexamples?
Original comments thread is here.

A SWG Dev Speaks

There’s another point of view on the entire SWG revamp up over here, and it’s a lot more relevant than mine as it’s written by one of the guys at Ground Zero. Jeff, a senior designer on the team, offers a refreshingly frank behind-the-scenes look at the development process and the reasoning behind these changes.

There’s no way we can do that.

There’s no way we should do that.

Man that’s fun.

The Man will never let us get away with doing that.

We can’t do it.

We shouldn’t do it.

Oh man that is fun.

When an executive producer sees something that is impossible to do, but which is too fun not to do, he makes a noise like “Hoooooooooph”.

Go read it.

Thoughts on Star Wars Changes

I actually have no value judgments to offer about where SWG’s design is going now, nor where it was before. I’m more intrigued by the larger picture.

When you invite players into your online world, you make a compact with them, that compact being that you won’t change things all too much. They have a reasonable expectation that the apple cart won’t be tossed too drastically. Sometimes, you have to. Sometimes, you make changes bigger than people were expecting. Sometimes, you add things which fundamentally change the social calculus of an online world, as the Honor System did with WoW. But in most cases, the game doesn’t change that much. For better or for worse. Continue reading

Rebuilding the Plane in Mid-Air

SOE and LucasArts have just announced massive changes to Galaxies. The game is becoming class-based and centering on twitchier combat. The crafting professions will be consolidated into one class.

Why is this of interest here? Simply put, it’s the largest set of proposed changes to an existing MMO that I’ve ever seen. If successful, it could change the rules as to how much designers can mess with the formula of a live MMO.

Original comments thread is here.

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