The design and business of gaming from the perspective of an experienced developer

Category: Bugs

What Are The Odds Two Arrows Hit Each Other?

My wife sent me this excellent article about an airplane crash that happened over Brazilian airspace half a decade ago.  This particular crash is interesting, in that it is one of the few mid-air collisions between two aircraft – an exceedingly rare occurrence, as most crashes occur on takeoff or landing.  In this particular case, a small executive jet sheared off the wing of a Boeing passenger jet at 37000 feet.

The article is interesting, in that it discusses a couple of failures of industrial design.  Of particular note, virtually all planes have an on-board computer that is designed to prevent in-air collisions.  But it only works if the plane’s transponder is on.  In this case, the pilots of the smaller jet accidentally turned their transponders off.  Unfortunately, the collision computer didn’t have an angry blinking error message, and instead had the benign error code “Standby”.  The two pilots had never flown the jet before, and as such didn’t notice that something was wrong.

Another interesting part of the article discussed how navigation computers have perversely made things less safe.  When humans fly planes, there’s a lot of wiggle room in the exact paths they end up on – there’s no guaruntee that a pilot will follow his exact planned flight path, or go to his exact prescribed elevation.  But when computers are choosing the flight path and driving the plane, it creates actually increased chance that two planes will be put on exactly the same trajectory.

This is Not the Pre-Christmas Press You’re Looking For

Compared to the PS3, the Wii is getting insane buzz from both the hardcore and the mainstream press. So much so that the fact that people have been maiming each other throwing the controller around is considered someone of an amusing joke to most gamers (see Wii Have a Problem). So much so that everyone seems to have forgotten how disgusted and appalled they were when they heard the thing was being called the ‘Wii’. Continue reading

Now That’s A Dupe!

Wanna know what it’s like to live in the Star Trek universe, where anything and everything you possibly could hope to ask for is one replicator function away? Then perhaps this Second Life script is for you!

Copybot is able to perfectly reproduce objects, along with their textures. The statue or piece of furniture one worked so hard to create in hopes of selling it can be recreated flawlessly by Copybot. Recreated flawlessy but not identically – the creator field will be different, the version produced by the Copybot proram will show the name of the account the Copybot program used to log in with, not the person who actually created the object design.

Continue reading

XBox 360 Not Wal-Mart Compatible

Okay, this is now a new design requirement for all upcoming console devices – your console should not interfere with the store management systems of the world’s largest softare (and everything else) retailer:

A spokesperson for the retailer told Next Generation, “As we began setting the Xbox 360 up in sample kiosks in our stores we’ve found that, in a handful of  some of our older stores, the devices are interfering with our Telzon printouts. We’re working with Microsoft to correct this and should have Xbox sample kiosks available and working in all of our locations in the next few weeks.”

See, this is exactly the sort of thing that probably doesn’t appear in any QA plan anywhere in the world – until now.

The Bugs The Players Don’t See

The Sims have always had great bugs. From Slashdot Games:

Maxis has recently released an update for The Sims 2 (both CD and DVD versions)… Another nasty bug (fixed in this patch) that I’ve encountered is one where stranger Sims walk off the lot with a baby!

Check out Grand Text Auto for a longer list. There’s something about setting a game in a ‘real world’ with AIs walking around that just makes the bugs that much better. Which reminds me: I bought the Sims 2 DVD edition, which included “outtakes”. Does that just mean bugs? Continue reading

Cut and Paste Coding Creates Killer Kangaroos

I so desperately want to see a kangaroo with a stinger missile.  This was the result of a cut and paste error in an Australian Air Force virtual reality simulator.

Eager to demonstrate their flying skills for some visiting American pilots, the hotshot Aussies “buzzed” the virtual kangaroos in low flight during a simulation. The kangaroos scattered, as predicted, and the visiting Americans nodded appreciatively… then did a double-take as the kangaroos reappeared from behind a hill and launched a barrage of Stinger missiles at the hapless helicopter. (Apparently the programmers had forgotten to remove that part of the infantry coding.)

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