The design and business of gaming from the perspective of an experienced developer

Category: Business Models (Page 5 of 10)

Perspective

How important is graphics to the consumer? According to a story that Matt found, only 30% of XBox 360 owners are even aware that their product HAS HD. (40% PS3 owners know that their PS3 has a Blu-Ray, and only half of THEM even use it).

This doesn’t even count idiots like myself, who knew that my 360 had HD, but didn’t know about the super seekrit ‘HD’ switch on the video cord until my brother came over, and flipped it. For an extra bonus, he did this in front of a party full of people who ALSO didn’t realize the picture wasn’t HD. The sound afterwards was a very audible “ooooooh”. Continue reading

Has Guitar Hero Lost Its Way?

Despite having perhaps the best song list so far of the Guitar Hero franchise (”One” and “Welcome to the Jungle” were perhaps my two favorite songs back in the day), the public mood seems to be souring on Guitar Hero III, and interest is ratcheting up in the competing product Rock Band, which of course is being put together by the team that did the original Guitar Hero.

It probably doesn’t help that Guitar Hero Rocks the 80s was widely received as a quick and dirty cash in (really, $40 bucks for no new venues, no unlocks and 6 characters?), but that’s only a hint of the problem. Raph was among the first to spot trouble, when he spotted this article pointing out mocap for strip clubs. Continue reading

Apparently, They’re Really Sick of Killing Onyxia Over In China

From this article (emphasis mine):

A promoter for The9’s (Nasdaq: NCTY) licensed MMORPG Soul of the Ultimate Nation (SUN) was recently attacked by a player of The9’s World of Warcraft (WoW), according to a post on TGBus.com. The WoW player became angry when the SUN promoter pushed him to play SUN in an Internet Cafe. According to a friend of the angry WoW player, the angry gamer has waited a long time for WoW’s expansion pack “The Burning Crusade”, but The9 has delayed the release in favor of SUN. Other players in the cafe were dissatisfied with The Burning Crusade’s delay as well, and applauded after the assault.

Sounds like World of Warcraft has caught fire over in China. Of course, that whole relationship of WoW vs. Sun should get a lot more interesting now that Electronic Arts, publisher of Warhammer Online, has purchased 15% of the organization.

Let’s Not Dismiss the YouGames Generation Just Yet

Raph has been keeping an eye out on a lot of people promising to make a ‘YouTube for games’ or an ‘Open Game’ platform. Do any of these have a shot in hell? The industry vets seem to doubt it.

“There’s a reason some of us are employed and paid to make games, and there’s a reason why most people are not. It’s because they’re really bad at it,” added Starr Long, game director of NCsoft.

Continue reading

Everybody Sues Everybody

Is it an industry coming of age, or a legalopolypse that kills fun as we know it? Who know, although I suspect most of the doom and gloom is overstated.

First order of business: Blizzard sues gold spammers. The forum responses so far seem positive, with dissenters mostly arguing that said spammers should instead be dipped in honey and planted in an anthill near a bear cave. Still, definitely more positive than their last lawsuit. Continue reading

A Rare Flurry of Linkworthy Blogtivity

Lots of good reading on the web today. Be sure you check some of these out.

First off, Scott talks about the Armory, and his surprise that the villagers haven’t gone to Irvine with pitchforks.

Blizzard should enforce 100% opt-in for the Armory because:

– Tactical transparency in PvP is important
– The ability to research other players in game is important
– The ability to research message board posters is important
– It’s just a game, who cares, Blizzard is cool and we like them
– stfu noob lrn2ply

Blizzard should offer an opt-out for the Armory because:

– Some people don’t want to have their player’s data open to ridicule or data mining

At first glance, it seems fairly conclusive. And given Blizzard’s stated stance on in-game privacy (they’ve been quoted as saying that an /anon command goes against what they see as the social nature of MMOs) it’s doubtful that this decision would be reversed.

Continue reading

DFC to MMO Devs: Odds are You’re Doomed

A Report from DFC Intelligence on the MMO business points out that, while MMOs are being funded like there’s no tomorrow, odds are there will only be one or two winners and a whole lot of losers.

Perhaps the most important point to note is that there will be a great deal of money lost. Since the emergence of the current MMOG market, which we pegged as 1997, there have never been more than a handful of hit products in a given market at the same time. In North America there has been one product (Ultima Online, then Everquest, then World of Warcraft) which stood head and shoulders above a small group of second tier products that had 25-50% of the top game’s subscriber base. Never in the over thirty year history of massively multiplayer games has there been more than five top-line products in existence at one time in a given market. Even then, the top two or three games have always commanded between 85% and 90% of the market

Below that level, there have been niche efforts and upstarts. Despite the increasing variety and number of MMOGs in the market, this quasi-network effect appears to be strengthening, not weakening. The good news, thus far, is that the overall pie does seem to be expanding. That is to say, the niche efforts now sometimes have 50,000 subscribers instead of 5,000 and the mid-level games have 150,000 subscribers instead of 50,000.

Continue reading

Puzzle Pirates Provides a Second Data Point

In a Red Herring article, Daniel James gives some pretty hard numbers about Three Rings, which are interesting, especially in light of the recent Second Life hysteria.

As silly as it may sound, Puzzle Pirates has been a surprise hit with 2 million registered users, 30,000 of whom have signed up as subscribers—worth a tidy $3.3 million in revenue last year for Three Rings. “There’s a huge audience and they are keen to devour content,” says Mr. James.

Continue reading

The Station Exchange White Paper

I found the Station Exchange paper to be of great interest. I remember first thinking that somebody should do something like the Exchange back when I was working on UO2 nearly ten years ago, but even so, I’m glad that someone else took the slings and bullets for the idea.

Sara and Raph both have good commentary. My own thoughts: I’m surprised the revenue earned was so low. Less than $300K in revenue earned in a year is a significant amount of cash if you’re a small company, but it risks being mistaken for a financial error in an organization with the revenue streams of Sony (and SOE in particular). After all, a game that has 100K subscribers and charges 10 bucks a month brings in a million bucks a month in revenue, and both EQ and EQ2 are higher on both counts. Continue reading

« Older posts Newer posts »

© 2024 Zen Of Design

Theme by Anders NorenUp ↑