When you think of a console, you are most likely to think of its most emblematic games: the Dreamcast had Soul Caliber, the XBox had Halo, the 360 has Gears of War. These games have something in common other than all being exemplary games – they were all hardware exclusives – at least for a while.
The flip side of it, of course, is that the developers of these titles are heavily incentivized NOT to have an exclusive game — unless they’re guarunteed to be as emblematic as Gears of War. For the most part, we want our games on as many platforms as possible. The 3 big companies want to fund games, but only want to fund exclusives. When I was running a startup, we actually walked away from a deal with Microsoft because they wanted our MMO to be an MS exclusive (not even a PC Port!) but weren’t willing to pay us the difference. “The difference” looked like the difference between a thin but healthy profit, and being in indentured servitude. Continue reading
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