Sometimes, it doesn’t matter how good your game is. Sometimes, it matters more the environment that your game is released in. Usually, when we point this out, we’re talking about gaming competition. Surely, Matrix Online and Saga of Ryzom would have fared better if there’d been more seperation between them and the juggernaut that is Worlds of Warcraft. Guild Wars fared better, but undoubtedly part of that is that MMO fans didn’t have to layer another subscription fee onto their existing WoW price tag.
The catch, of course, is that your ability to delay a launch is very limited. You hope and pray that you manuever yourself towards a good release window, but a full-sized MMO team burns through cash faster than Halliburton. You might be able to delay your launch a couple of months, but at some point, you have to bite the bullet before you start laying people off. This is obviously more true for smaller companies, but even inside behemoths like EA, your potential is fuzzy, but your actual burn rate is undeniable, which creates an impetus to ship as soon as possible. Continue reading
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