I always have a fondness for writers who tell it like it is. You know, the guys who defend levels in RPGs and think that hit points work just fine. Even if you disagree with those stances, I think too many people dismiss the status quo without really understanding how we got there.
This morning, Andrew Phelps challenges the notion that gameplay always trumps graphics.
In the not-to-distant future each of us will be asked to plunk down a not insignificant amount of money for a new console, either an X-Box 360 or a PS3 or a Revolution. Well, the first thing I’m going to do is play a game on my new toy, and it had damn well better look better than the last console.
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That’s a really important point so I will say it again a bit differently: the consumer is deciding whether or not a title is worthy of personal investment based on its appearance. Yeah, I know, shallow. So transparent. But I can guarantee that no one will know about your super-smart awesome character AI and intricate plot details (and believe me, I love super-smart toons and plot details – its why I read science fiction in the first place) if there isn’t a pretty face to suck people in. It has got to look worthy of investment.
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