For companies running an online game, one of the strangest concepts to learn is that Not All Customers Are Created Equal. In an MMO. one customer’s ten bucks is not equivalent to another’s 10 bucks, if the first is actually driving people away. This seems like common sense to anyone who has played an MMO for more than a week.
But it runs contrary to all business logic. Your first instincts is to think that The Customer is Always Right. Learning otherwise is almost impossible to do until an organization has a game running – until you experience the problems for a while, your first instinct is to Try To Save Them All. Some aren’t worth saving. 3DO went through that learning process. When I moved to Origin, the UO management team was in the middle of learning it as well. Then I came here, I found that both Wolfpack and Ubi were still getting a handle on the concept – despite having many other games come before them.
It’s just a lesson an organization has to learn the hard way.
The interesting thing is that the concept that maybe, just maybe, the customers AREN’T always right is starting to bleed into other businesses. Continue reading
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