The first single-player open world game of the post-Playstation era that I ever loved was Saboteur. I realize that may seem to come a little late, but to be honest, if you’re used to the wide open worlds of MMOs for your entire career, GTA and the like actually seemed kinda … empty. After all, MMOs are massive open world games, but with people saying awful things about your mother. Saboteur, on the other hand, hit a primal chord with me.
On the surface, the game design is simple: it’s a GTA-like, but set in occupied Paris, where you play as an Irish race car driver turned French Underground sympathizer. So you can still steal, rob, and blow stuff up, but most of the time, the innocent victims were Nazis, which nicely solved the whole ‘feeling human empathy for the computer-AI driven cops you are running down’ problem that GTA has. Also, you drove a lot of period race cars, and the car radio played cool, period jazz pieces. Which was awesome.
But what grabbed me was the chance they took on the color palette. You see, when you played the game most of the time, it played out in a very Schindler’s List color palette – black and white, with reds and yellows as splashes.
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