The trick with playing with real money is when you start letting that real money drive game design decisions – or even give the appearance of doing so. When Diablo III launched last summer, most people (myself included) felt like the game just wasn’t as sticky as it was in the old days. Since the one thing that was significantly changed in the design was the introduction of the Auction House (for either real money or in-game gold), this was pointed to as a culprit- clearly, said the players, loot rates were driven down to make people used the auction house (this link is a very good read, btw). Continue reading
So we got Rock Band on Wednesday, and have been playing a lot of it. Not non-stop because, well, it’s exhausting. I now have a whole new respect for drummers. Even on Medium, the game kicks my ass.
It’s kind of impressive how much better, slicker and more polished Rock Band is on every level than Guitar Hero III. Seriously, the latest GH seems pretty amateurish in almost every level. The exception: the GH3 guitar is seriously much more playable and responsive feeling than the new stratalike that comes with Rock Band, and we’ve been using it almost exclusively.
The game is good solo, but its quality increases an order of magnitude once you get it going multiplayer. So far, we’ve only done 2 players – I can’t wait to see how it plays once we have a full band going.
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