Some years ago, I was doing a short contract gig on TSO, where I met, worked with and shared some instructive lunches with Will Wright. While having frenzied meetings about TSO, I noticed he would have occasional meetings with a garage squad of developers on some seeekrit project. What he told me convinced me he was batshit crazy.
The idea was a computer game version of what I knew as the Power of Ten. You would start off as a bacterium, and experience the full-scale of reality from the cellular level to that of viewing galaxies. This is all good and well if you’re trying to score the oft-stoned philosophy chick at the local coffee shop, but as far as serious, doable game design ideas, we’re talking about a serious five bagger.
Today I was humbled, as Will Wright revealed not just the idea, but a mesmerising prototype to a packed and enthusiastically cheering GDC crowd. Which is to say, sometimes, you don’t throw away the five-baggers.
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