Mike Rozak recently announced on MUD-Dev that he’d posted a new article on a new gameplay landscape theory he was throwing around, which he called the Player Pyramid. It got me thinking about things – and getting me to think about something other than football on Superbowl Sunday is no easy feat. Yeah, this article has been brewing for a while, and be warned, this is a long one… Continue reading
Thought I’d give a quick shout-out to Wyatt Cheng’s blog over at Planet Cerulean. Lots of good design thought there, with charts! He even has an analysis of the game mechanics behind the horrible Fox reality show ‘The Will’, which he claims are far superior to standard ‘voting off the island’ mechanics that most reality shows have. His best article that I saw at a glance says that the best games focus on five seconds of gameplay (contrast with experience-driven design). Thought-provoking stuff.
I’d also point out that Dave “Mahrin Skel” Rickey claims to be active again, after his fruitless attempts to get a life. I kid!
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