The design and business of gaming from the perspective of an experienced developer

Category: Games Media (Page 5 of 7)

On Disagreeing with Scott and Kotaku Simultaneously

Scott seems to think that the Call of Duty boys went a little too far.  Okay, so maybe “No Fear” and “No Rules” is a bit much.  That being said…

I’m an advertising major.  When I went to school, there were no game design degrees, and when I came out of school, We were still shaking off the Bush 41 recession (funny how history repeats itself). The first thing that happens in a recession is that companies cancel their advertising contracts, because then you can cut budget without laying people off.  So no ad companies were hiring junior guys, and through just plain blind luck I got into games for a living instead of writing toothpaste jingles. Continue reading

Call It A Remix

Developer spends 10 years taking publisher money for a game. Developer spends said money on something else, perhaps hookers and blow. Publisher comes calling. Developer throws together art from half a dozen of highly recognizable games and shovels it out the door.

You must read this amazing thread. This is a good summary here. Finding art for Limbo of the Lost is now its own bizarre metagame, fueled by geek outrage everywhere. Continue reading

CSI in Second Life

Oh, hell yeah! You just KNOW I’m tivoing this shit: CSI: NY in their partner episode with Second Life.

“Log off!”
“I know what I’m doing!”
“Log off! Now!”
“I need an ambulance!”

Dear god, the trailer alone makes my brain numb. And I’m somewhat of an aficionado of idiotic media treatments of gaming.

This is already the second cop show with a Second Life twist to it – SVU earlier this year had an episode about a fictional game called “Another Youniverse”. The plot was (*spoilers*) a killer kidnaps a college girl who is also an ageplaying virtual hooker so he can lock her in his basement so she can… ageplay a 14 year old girl from him IN GAME all the time (being in college, she’s too old and busted for him IRL).

Fortunately, SVU used their cunning detective work to find her, since the kidnapper was foolish enough to shape his virtual land to have exactly the same geographic features as to where he had kidnapped another 14 year old years previously in real life. Which is good – you’d hate for the kidnap victim to have to resort to anything crazy like send a ‘tell’ command to another player. Apparently, he had never considered this possibility in his incredibly convoluted plan. Sadly, he killed her by accident before it occurred to her (and I suspect, shortly after it occurred to the writers).

Meanwhile, I don’t want to alarm anyone, but Second Life’s now typically counting 45K users simultaneously, which is roughly four times what it was about a year ago.

Original comments thread is here.

When 10 Hours Is Not Enough To Appreciate True Awesomeness

For a while, the Second Life backlash was going so strong that I was considering, albeit briefly, actually whipping out a couple of posts in defense of the Linden Labs boys and sticking up for them, just to be contrarian. But to be honest, I can only take so much of the fanbois who keep trying to explain, in patronizing terms, that we simply don’t get the vision of Second Life.

I get it. I read Snowcrash. Second Life is no Snowcrash. Second Life is a marvelous experiment with some real potential behind it, but it has severe issues holding it back in both design and technology, and until it actually addresses them, it will never even get into the same ballpark with its own hype. Continue reading

Disney MMOifies Itself – Guess Who Gets Credit?

Yeah, yeah. Disney, like everyone else with IP, is looking at getting into MMOs. This would actually be a pretty boring article if it were not for this bit.

Thousands of people can play on the Web at once in massively multiplayer online games, or MMOs, which essentially never end. Popularized by games such as “Ultima Online”, many are based on medieval or science-fiction themes that attract male players.

But in recent years, virtual worlds such as Second Life, where big corporations including Dell Inc. and Sears Holdings Corp. have built virtual businesses, have attracted a broader and older audience.

Continue reading

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