The design and business of gaming from the perspective of an experienced developer

Category: Games Media (Page 6 of 7)

Will Wright Goes On Letterman

Last night, Will Wright broke ground – being the first video game designer I can remember who was on late night TV. His appearance, including a rather surreal exchange regarding Spore and Intelligent Design, can be found here.

For all the talk about how video games now earn as much money as Hollywood (a largely bogus stat, btw), it’s always been kind of surprising how those who create them haven’t gotten more rock star treatment. Overall, the appearance was relatively slow going, although near the end, I do believe that Will managed to succeed blowing Stephen Colbert’s mind when talking about the more ambitious aspects of Spore. Continue reading

25 To Life “Not A Good Title” – says Publisher

I’ve pointed out before how 25 to Life has gotten abysmal reviews. This article talks about how the game’s sales are being fueled by the controversy stoked by game activists. The part that made me chuckle was this quote from a publicist for the game:

“Frankly, it is not a good title and under normal circumstances it would not be selling as well,” said Michelle Curran, a public relations director for Eidos, the British producer of the game….When the game was released, Curran said, the company did nothing to promote it.  There were no TV ads, magazine campaigns or other promotions. The company did not think the game had much potential.

And that’s the publicist talking.

Government At Work: Giving Bad Games Free Press

Quick – which review is more likely to make a kid run out and buy 25 to Life? From The Pennsylvania congress, via GamePolitics:

“…and be it further RESOLVED, That the House of Representatives respectfully acknowledge law enforcement officers and honor the memory of the brave men and women killed in the line of duty by expressing support for the National Law Enforcement Officers Memorial Fund and antiviolence campaign…”

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In-Game Advertising Goes Too Far

A new entry into the gaming advertising space advertises their services thusly:

How can I increase revenues from my game investment? You (and us) have been there more than once. DoubleFusion provides the service that allows you to manage your in game advertising real estate, expose it to a large network of advertisers and maximize on in game advertising revenues.

This pitch is accompanied by a screenshot of a KFC ad on, I shit you not, a cow.

Original comments thread is here.

Elephant Hunting

I saw ‘Elephant’ last night. It was, in a word, pretty horrible. I normally like Gus Van Zant, despite the fact that his movies tend to have a certain artsy arrogance to them that normally I can’t stand. I really don’t know what movie these people watched.

One of the ballsy decisions that Gus makes is to use real high school students instead of professional actors. In a result that can only be described as utterly shocking, it turns out that average high school students can’t act. Continue reading

Activision Ordered Not To Use Pre-Renders to Sell Gameplay

Here’s an interesting story, with some potentially far-reaching ripples for how games are packaged and sold: UK’s Advertising Standards Authority has ruled that Activision’s TV ads (primarily for Call of Duty 2), which show pre-rendered footage, do not accurately represent the video game they are selling.

The ASA’s investigation revealed that the Broadcast Advertising Clearance Centre (BACC) understood the adverts to be made of scenes taken from the games themselves, although apparently no checks were made because it wasn’t until afterward, when contacting Activision about the complaints, that it was informed by the publisher that the computer-generated scenes had been produced solely for the ads. “They said they therefore immediately made the ads unacceptable for broadcast as they did not consider that this was common practice in such ads.”

Emphasis mine. This brings up the obvious question – would the ASA have objected if the pre-renders had come from Call of Duty 2’s Intro Flic? Showing intro flic screenshots in ads and on box covers has long been one of the more annoying traits of making and marketing games – and yes, devs hate it when we do it too. On the other hand, in some games, pre-rendered cutscenes are clearly a part of the experience, even if they do not provide gameplay – Blizzard’s Warcraft 3 and the Final Fantasy games come to mind.

Video Game Awards: Expect Another Travesty

Last year, I complained about the travesty that is the Spike TV Video Game Awards. I gave 55 reasons.

This year, I may only need one, courtesy of Jamie Fristrom who saw the awards live late last week.

So, here’s the thing. This show doesn’t air until December. They were giving awards to games that aren’t even done yet. So who chooses these things? “Your bullshit academy,” as Jack Black put it, accepting an award for a game that isn’t done yet in a prerecorded sequence – I wonder if they’ll leave that in the final cut?

Ye gods. The game Jamie’s talking about is King Kong, which goes on sale today. And while everyone here at the office who has seen it (it’s an Ubi product) has raved about it, it doesn’t bode well for the overall integrity of the awards.

Proof That The Media Isn’t As Smart As It Thinks It Is

This is about the world of sportswriters, but it’s certainly easy to extrapolate the point to politics or games media. Dr. Z examines the official football picks of professional sportswriters and, surprise, they get it right slightly less than half the time. (link).

All you have to do is look at the papers. I like to check the handicappers’ boxes in the New York Daily News and Newark Star-Ledger, occasionally the Post. The News’ seven handicappers, whose selections go under the heading, Our Experts Call The Shots, are, collectively, 22 games below .500, or .478, this season. Only one of the seven is over the 50-50 mark, and don’t forget that a bettor has to pick 52.4 percent winners to break even, figuring in the 10 percent vigorish he has to fork over on every losing bet….The 10 football experts on the Post are, in toto, 46.2 percent winners.

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