The design and business of gaming from the perspective of an experienced developer

Category: Industry Musings (Page 2 of 7)

Candy Crush Not As Unbeatable As You Might Suppose

Candy Crush Saga is used frequently as an example of Free 2 Play gone awry.  Critics argue that Candy Crush Saga is insidiously designed to force monetization, which can be the only reason why the game has 15 million players, and why King Games is now estimated to be worth $500 million dollars.  As Ramin Shokrizade points out on Gamasutra:

Another novel way to use a progress gate is to make it look transparent, but to use it as the partition between the skill game and the money game. Candy Crush Saga employs this technique artfully. In that game there is a “river” that costs a very small amount of money to cross. The skill game comes before the river. A player may spend to cross the river, believing that the previous skill game was enjoyable (it was for me) and looking to pay to extend the skill game. No such guarantee is given of course, King just presents a river and does not tell you what is on the other side. The money game is on the other side, and as the first payment is always the hardest, those that cross the river are already prequalified as spenders. Thus the difficulty ramps up to punishing levels on the far side of the river, necessitating boosts for all but the most pain tolerant players.

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XBox One Announces Self-Publishing Program

Color me cautiously optimistic:

Microsoft said there are no application fees, no certification fees and no title update fees…. Registered developers will receive two Xbox One development kits at no cost, and access to the console’s full features, including the “full power of the console,” cloud, Kinect and Xbox Live toolsets and more…. Revenue splits will be “industry standard” Charla told us. (Digital deals often give the platform holder 30 percent, and the developer 70 percent.)

Oh, wait, are Microsoft still evil because they want developers to make money?  I lose track.

Bringing World of Tanks to the 360

One of the oddest parts of the Microsoft XBox One announcement was the announcement that World of Tanks was coming…. to the 360.  Just as an aside on this article.

“The biggest hurdle that Wargaming had to overcome was not a technical one at all. Wargaming had to convince Microsoft to change its business policies and procedures. “This is a risky thing for us and for Microsoft,” said Kislyi. “If you look at this objectively this is probably the first big project to come into Xbox free-to-play. Because Microsoft is a huge corporation… they have rules, they still sell boxes, there are dozens of aspects we are working with them to overcome. They have to change; they understand this.”

I really don’t know how much convincing you need to do.  Microsoft has shown all signs of seeing the writing on the wall, and realizing this is where the market was trying to go.  The fact that they went out and pursued a partnership with one of the largest microtransaction games in the world suggests to me that they are interested in having solved all of the problems before this business model becomes the norm instead of an asterisk.  Anyone whose ever tried to buy anything quickly on the XBox 360 knows there’s a lot of work here to be done.

It’s still weird that they’re not focusing their efforts on WoT on the XBox One, though.

The EA NCAA Ruling

I write this as an independent thinker, and not as an EA employee.  I really don’t know anything about this lawsuit other than what’s in the press, and I really have no inner insight into EA’s thinkings.  All comments are my own.  That being said…

The interesting thing to me about the court ruling against EA regarding the likenesses of NCAA players is not so much what it might mean for EA as much as what it will mean for the NCAA.

Student athletes are not permitted to receive compensation for their skills, and NCAA bylaws prevent colleges from exploiting a student-athlete’s fame as well. Yet, the NCAA and CLC granted EA exclusive rights that, in effect, enabled EA to exploit over 8,400 players, including those appearing in EA’s NCAA Football, NCAA Basketball and NCAA March Madness titles.

The NCAA denies that it granted EA rights to student-athlete images, but instead only licensed stadiums, team names, and identifying trademarks. As proof, they point out that, by default, student-athlete names do not appear on team jerseys in any of EA’s games

The short form is that this ruling seems to imply that no one is allowed, under current NCAA bylaws and court rulings, to put the likeness of an NCAA player into a video game.  The NCAA can’t do it, nor can the players license it out themselves (which would be a hellish exercise for a company to do, as it might involve getting rights from 8400 individuals, exactly the reason why the NFL has organizations like the Player’s Association).

Of course, the fact that NCAA players cannot receive compensation anyway remains one of the great inequality of sports anyway.  College sports earn their schools millions and millions of dollars – so much so that the highest paid public official in around 40 of the fifty states are college coaches.  And yet, the college kids who make all of that money for their schools can get banned from the sport if they sign autographs or accept gifts that pale to a modern day NFL salary.  That would be $405K for a rookie NFL player.

The fact that these players pay for free, but are uncompensated, is particularly galling when considered the pain that they face.  The NFL salaries are a lot more understandable when realizing thatplaying any amount of football in your life risks leading to concussions, chronic pain for the rest of their lives, and possibly even suicide.  And only a very few college athletes (about 2.4%) will break into the NFL, largely because skills that make you a superstar in the college ranks completely fail in the faster, harder world of the truly elite.

I have nothing against gladiators providing bread and circuses, but it seems like the least we could do to take care of those bashing their skulls together for our amusement.  The NCAA should adjust their bylaws to allow them to make deals on the player’s behalf, but some cut of that should go to the players – perhaps directly, perhaps in a trust fund.  Then companies like EA would be able to use names AND likenesses without fear, which is good, because games without those likenesses always feel like weak sauce.

But then what do I know: I’m firmly of the belief that college football is a joke anyway.  Thank god the NFL is almost here.

XBox One Regaining Momentum, Contemplating Price Drop?

It’s always hard to know how much stock to put into market analysis of the games industry, especially because so many of the usual suspects are very, very bad at it.  Still, this prediction that the XBox One will outship the Playstation 4 by a 3 to 1 margin is pretty eyebrow raising.

Despite losing the headline battle at E3, Microsoft‘s Xbox One appears to be regaining some momentum, in part due to the used and online policy tweaks. Importantly, our supply chain checks suggest Microsoft may have the benefit of a 2-3x unit advantage at launch compared to Sony’s PS4.

On the flip side, the same article suggests that Microsoft is contemplating reducing their price point of $500 bucks, seeing as Sony has announced a price point of $400.  Not exactly the hallmark of a confident leader, but given that I honestly believe that the winner of the console wars will be the one that comes out of the gate the strongest, and therefore becomes the ‘default’ household console for all of the non-exclusive titles, probably a good call nonetheless.

As an aside, I’ve been replaying my Playstation 3 lately in order to play The Last Of Us, and I can say that the net experience with the console affirmed my XBox love.  I’m now an XBox One preorderer.  I don’t know if I got a bad PS3, but I still hate that machine.

Google+ Games Dies a Quiet, Dignified Death

A lot of talk has been given to the radically quick collapse of the Facebook gaming universe, including Zynga’s recent troubles and jump to the online gambling space.  Left unsaid is that, if you’re a social network other than Facebook, things are probably a lot worse.

Which in a platform that’s supposed to encourage some level of virality, pretty telling.  Whether its telling about Google+’s viability as a game platform, or its viability overall, is hard to tell.

And They’re Off…

It’s hard for me to diagnose whether my general preference for the XBox One over PS4’s announcement is built upon fact, or upon the general idea that I am, apparently, a Microsoft fan boy.  Or more appropriately, a Sony hater.

In my household, my 360 sees usage nearly daily, although much of that is as a Netflix provider.  The PS3 is probably one of my most hated game-related purchases of all time, and if it weren’t for the fact that it also doubles as my Blu-Ray player, I’m not sure I would have turned it on in the last 6 months.  I don’t think I’ve ever turned it on without it having a compatibility update. The controllers seem to run out of battery life in 24 hours, even when they and the console are off.  The blu-ray player was constantly having compatibility problems.  For God’s sake, they pursued a proprietary remote control technology so that you would be forced to buy one of their shitty remotes instead of being able to use a universal remote. Continue reading

Why Shut Down OMGPOP?

Buried in the article describing how, rather than being sad about being laid off, most of Zynga New York (formerly OMGPOP) descended into deliriously happy bacchanalia, is this stray observation:

It was hard for the New York office not to take Zynga’s layoffs personally. Mark Pincus said in a company-wide memo that the cuts would aid Zynga’s mobile-first strategy…  But hardly any of the desktop-first Farmville 2 team, comprised of former Facebookers, had been let go.  “We thought, ‘You just laid off your most talented mobile team,'” the former employee says. “We were totally under-utilized.”

OMGPOP is, of course, the company most famous for perhaps Zynga’s most famous mobile game, Draw Something.  That being said, scuttlebutt is that OMGPOP did the web version and contracted out the mobile version to a contract studio, and then refused to let that team advertise that fact.  Which, if true, is interesting in the karma department.

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