Hades has posted an article about the state of Massively Multiplayer games, where he hopes to figure out how to capture the casual gamer market. Chief on his attacks is the class system, which again gets, in my opinion, a bad rap. A snippet:
My problem with class based games is that it creates tons of downtime that simply isn’t called for. Most of the downtime, inside or outside a guild, comes from organizing your group. You can litterally sit there for hours trying to organize your groups, especially if you are relying on pick up people, just to do a task that takes 30-60 minutes. When it comes to dealing with groups in PVE or PVP, I stand by my statement from 2003.
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