The design and business of gaming from the perspective of an experienced developer

Category: MMO Design (Page 25 of 36)

Meridian 59 In The News

It’s always kind of cool to see Meridian 59 acknowledged. You must understand, the game was a small hobbyist game that never wracked up big numbers even when 3DO put their weight behind it. 3DO published it with very little in terms of development or marketing investment, and used the disappointing results to claim that Internet gaming would never take off. Oops.

So it was with some pleasure that, when I finally watched The Video Game Revolution on PBS, they began their MMO chapter with a 2 second footnote about Meridian 59 being the grandfather of them all. Which is an oft-quoted claim, but isn’t wholly accurate – games like Legends of Kesmai, the Realm, Underlight, Dragonrealms and a raft of Mythic properties came beforehand or about simultaneously.

Meridian was first at something, I’m sure. What that is, I have no idea – something like “First 3D, Flat Monthly Fee MMO By A Major Publisher.” Funny how that ‘major publisher’ was outlasted by ‘the little guys’ like Mythic and Simutronics. One wonders if 3DO had invested in online to make a game of DAoC’s quality, if they’d still be around now. We really need access to ‘What If’ universes to answer vital questions like that.

Of course, PBS is cool and all, but it’s even cooler to see Meridian acknowledged, even in passing, by the boys over at Penny Arcade, who mention that EQ2 seems to be moving towards a free client model that the smaller games like Meridian and Puzzle Pirates use. Oh yeah, Meridian’s still going, a labor of love by this lunatic, who I note still bitches to me about bugs I left in Meridian’s code-base nearly a decade ago.

Wow, a decade. I gotta go sit down.

Original comments thread is here.

Update: WoW’s “Not That There’s Anything Wrong With That” Policy

Early indicators is that Blizzard is stepping away from their stance, calling it an ‘unfortunate interpretation of their policy’ (perhaps by an overzealous GM). Link from the offended guild posting the news can be found here. Kotaku notes that this began happening simultaneously with pressure for prominent gay-rights legal crusaders from Lambda Legal. WoW further goes on to say that the policy is ‘under review’ – where that leads, who knows.

Reading responses from the various threads gets kind of wearisome after a while, but they actually explain something succinctly – why would someone want to advertise their guild as GLBT friendly? Solely so you don’t have to group with the idiots spouting their opinions on this matter.

WoW’s Don’t Ask, Don’t Tell Policy

Design doesn’t always agree with Customer Service. We live in the ivory tower, and they live in the trenches. They have to deal with the script kiddies, the racist jerks, and the epiphets against their mother. We get to play in clouds, and fix the design when they finally say ‘enough, this is a problem, make it go away’.

Still, it’s unfortunate to read about World of Warcraft’s decision to ban ‘gay-friendly’ guilds (InNewsWeekly broke the story, Terranova’s got commentary). The short form is: guilds who advertise that they are Gay Friendly might invite abuse and discord upon themselves, so better off they just keep things quiet. Continue reading

NCSoft vs Marvel – Closure?

News.com reports that Marvel and NCSoft have settled their lawsuit over players making characters that looked like Marvel characters in game – a suit that many observers called, to use legalese, ‘as dumb as a bag of kittens’. This case looked like it had lost serious traction when the judge found out that Marvel themselves created the offending characters (normally, NCSoft and Cryptic are extremely diligent about coming down on copycat characters when they are pointed out by other players). Continue reading

Star Trek Poll: People Like The Borg

Players often ask why game companies running MMOs don’t run polls more often and show the players the results of those polls. The answer is simple: in the players minds, those results are binding, even if there is no way for a company to act on those poll results in the immediate future.

Things like that were flashing through my mind as I read the poll results that Star Trek Online released. In particular, even though STO will only be able to ship with the Federation, it seems that players would vastly prefer an opportunity to play a Klingon or a Borg (27% an 29%) to a goody-two-shoes Starfleet hack (17%). Continue reading

How Important Is Personal Contact to Crafting?

This thread talks about Enchanting in WoW, and how the experience of enchanting suffers because players cannot sell enchantments at the Auction House.

And the problem with this is that the market functions poorly because of the enchanting market design: there is no marketplace, so the best you have is an open outcry system; there is no way to advertise; there is no way to connect services to the consumers of that service; etc etc. Perhaps other MMOGs have a better service economy, and I’d be happy to hear how they handle services. But I haven’t seen any where there is an active service economy.

Continue reading

Sociolotron

Don’t know what to get that perverted narcissist on your Christmas list? I humbly recommend a subscription to Sociolotron. Just be sure to include this step-by-step FAQ on how to have sex with your alts. You know, with your other alts.

Link is not even remotely safe for work, taste or brain cells.

What You See Is Not What I See

Aggro Me points out that another SOE experiment hits Test soon if it hasn’t already: in Everquest 2, you will very soon be able to play using the alternate models developed for the Asian market (affectionately known in the community as the SOGA modelspreviously pointed out here). What’s interesting to me is the notion that different people are seeing different things.

This isn’t the first time something like this has happened, of course. When UO3D came out, there were 2D and 3D versions of all the art. The EQ2 stuff is more interesting to me, since you can get close and personal in both versions of the art (something you couldn’t do with old UO 2D art). Also, in UO it was clearly possible for you to look atrocious. It was possible for the 3D version of your 2D art to simply not combine gracefully, and if you didn’t have the 3D client, you might never know why people were laughing you. Continue reading

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