The other half of online gaming oversight from the Chinese government came today. Soon, leading games in China (including WoW) will institute measures designed to dissuade players from playing constant hours, in order to combat “sloth, truancy and even murder”. The exact measures are, at this point, a tad hazy, as each source I’ve found on the topic gives a slightly different account of what’s going on. One description is as follows.
The anti-addiction system cuts in-game benefits to players after three hours. For most games this will mean awarding fewer “experience points” to fantasy characters and reducing the value of virtual goods such as magic weapons that they acquire.
After five hours online, players will be subjected every 15 minutes to the warning: “You have entered unhealthy game time, please go offline immediately to rest. If you do not your health will be damaged and the benefits you can win will be cut to zero.“
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