Crafting minigames is one of them whackamole ideas that pops up incessantly in various player communities, and it wasn’t a total surprise to see it show up on Mud-Dev recently. I was somewhat surprised to see the idea didn’t make much of an appearance in this week’s crafting thread. There are those who believe firmly that the act of crafting is boring, and games like Puzzle Pirates and A Tale In The Desert have experimented with alternate ways to make the process more interesting.
So let’s play Devil’s Advocate. One thing that definitely rings true while reading comments to the previous thread is that crafting is ultimately a social game — a game of gathering resources, advertising wares and haggling prices. If you want to improve crafting, making it easier or more interesting to do all of the above will have more impact, and bring more of a sense that you’re really a merchant, than making the actual act of crafting more complicated. Continue reading
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