In the wake of perhaps one of the most conservative MMO designs that enjoyed great success, we have Guild Wars, possibly the boldest and most original MMO designs to be released. Yeah, yeah, they’ve got swords and sorcery, combat, a grind, etc, but it’s the stuff where they really differentiate themselves from the competitors that should make any student of MMO design sit up and take notice.
I’m really surprised more people aren’t talking about it. Continue reading
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