Jeff ‘Dundee’ Freeman and Brian ‘Psychochild’ Green are having a discussion about breadth vs depth in game design. Brian gets the ball rolling.
Broad content is content that is spread out and is measured in raw numbers. For example, large continents are broad content, because you have to spend time traveling around in the area to see it all. More races, more areas, more items, more monsters, anything that can be measured by counting.
Deep content is content that is concentrated and tends to be a bit more abstract. Puzzles, secrets, emergent behavior, anything that can’t just be measured by numbers.
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