The design and business of gaming from the perspective of an experienced developer

Category: Social Justice Stuff (Page 4 of 11)

Why Diversity Will Win the Geek Culture Wars

As has been mentioned before, I’m no puritan when it comes to sex in my entertainment. I love me a good chain mail bikini, and I think it’s possible to love Bayonetta as much as one loves Batgirl’s new outfit.  I’m a sex-positive lefty that’s perfectly happy with my entertainment containing a little jiggle factor, and I’ll fearlessly add it to games I work on as well if I think it’s right for the audience.

And therein lies the rub.  It’s quite one thing to say that its okay for a game with a Porky’s attitude towards sexuality combined with a Vallejo sensibility towards what women should look like.  It’s quite another to visual realize that it seems to many women that that’s the only thing that’s available on the shelves.  It’s not just games – witness the sudden realization one father had when he took his daughter to the comic book store.

Geekdom is shifting, and it’s shifting fast.  Two years ago, DC Comics was mocking and stumbling over issues of diversity in their lineup at the time that the Hawkeye Initiative was picking up steam.  Marvel, on the other hand, has been crushing it, earning platitudes for its Muslim Ms. Marvel, its black alt-universe spiderman, its black Captain America, and most recently Thor’s recent gender-bending exercise.  Some not-very-observant observers called all this the ‘ruin of a cherished art form’.   Meanwhile, people who actually know the space observe that Marvel is absolutely crushing it on all fronts right now, including the popularity of the aforementioned experiments, and now DC feels compelled to follow suit.

Why?  It’s not because these companies suddenly became altruistic and decided to pursue world peace and an end to the patriarchy.  No, it’s because of money.  Larger markets means more books and more movie tickets sold.  Marvel is currently reaching for markets that have been ignored for years.  If DC doesn’t wake up, Marvel could own these spaces for a nerd generation to come.


The truth of the matter is that the champions of diversity are going to win for one simple reason – money.  As technology advances, the cost of creating the content for your average video game is simply going to keep going up, faster than the size of the audience that will buy that game.  It’s not just games – Joss Whedon doesn’t get $220 Million to make the Avengers unless he can figure out how to put women and children butts in those seats as well.

On the flip side, more women are playing games than ever before.  And yes, many of these women are playing facebook and mobile games, but what is capturing the eye of many game executives and designers is that that is shifting as well – MMO audiences used to be predominantly male, whereas now that split is narrowing, and at least one major single player hardcore geek genre – the RPG – reportedly at parity tipping towards the ladies.  Yes, console ownership still slants heavily male, and many genres still are dominated by men – League of Legends, for example, is 90% male.  However, progress in other genres has raised eyebrows and questions – could a MOBA with a less threatening environment and less revealing character art carve off its own niche?

So it’s not only about fear of rising budgets – although reducing risk has a lot to do with it.  Just from the greed side alone, potentially doubling your audience (or greater, once you factor in reaching for other marginalized groups!) starts to turn into big rewards.  And if you can reach that audience without making decisions that trample over your core artistic vision or alienating your existing baked in userbase, why wouldn’t you?

None of this is to say that the best old stuff is going away any time soon.  There is at the movies, always room for Porky’s, not to mention all the films by Tarantino– and thank God for that!  Similarly, the stockholders of Take Two, EA and Activision aren’t going to be happy if GTA, Madden and Call of Duty all suddenly turn into interactive versions of the Notebook.  But if we can get a wider breadth of variety out of the rest of the games, and also increase the visibility of those games in marketing and the media, then perhaps we can actually broaden gaming’s reach even more, invent some new game genres, and actually add some stability to what is a very turbulent place to work.

Intel Steps It Up On Diversity

Yesterday, Intel made a major announcement, effectively setting a dare up for other tech companies by declaring a $300 Million dollar investment in Diversity, including the goal of a fully representative workplace by 2020. This is a pretty staggeringly ambitious goal for a large, major international company, and by at least this account, we largely have GamerGate to thank.

In October, though, Intel unwittingly became a villain in a controversy over the treatment of women in gaming, which has come to be known as GamerGate. A loose-knit brigade of Internet users lobbied the company to pull an advertising campaign on the game website Gamasutra because it had run an essay attacking the male dominance of games culture.

Intel, which was caught off guard by the ensuing controversy over its actions, eventually resumed advertising on the site. Mr. Krzanich said he used the incident as an opportunity to think more deeply about the broader issue of diversity in the tech industry. The issue resonated with him personally.

“I have two daughters of my own coming up on college age,” he said. “I want them to have a world that’s got equal opportunity for them.”

Note that this hilariously seems to not quite match Breitbart’s super secret report of Intel’s super secret GamerGate fanboyism.  The remaining dregs of Gamergate were not pleased, largely because both Anita Sarkeesian and the IGDA were listed as key partners of the initiative.

GamerGate adherents are already are planning a counter-email campaign, making sure, as always, to hide their GamerGate affiliation specifically to avoid getting filtered.  They continue to unload on Anita as a  ‘member of a hate group‘ and a ‘demagogue’ among other old, debunked crap,  (as frequently noted, she’s not always right but she’s definitely enlightening, and her voice should be welcomed).  As for the IGDA, GamerGate adherents have that organization on the shit list for at one point having a link to Randi’s GG Autoblocker on their website to help out game developers felt under siege (unlike ).  As an amusing artifact of history, this all happened while there was a bug in the blocker, which resulted in KFC’s official twitter account being included, which is why you’ll occasionally hear a Gator cry out ‘KFC!’ in Twitter the same way Braveheart shouted ‘Freedom!’

If you pay attention to the zombie-like shuffling husk that is the GamerGate saga nowadays, this last paragraph is what you’re going to get –petty, unworthy bullshit  peppered by anonymous harassment targeting individuals on both sides of the fence.  Many, particularly the moderates on both sides, have backed out — there was a particularly large egress on the topic in the week when people were discussing the relative defensibility of various child-porn like substances that ultimately cost 8chan their Patreon.  Reddit banned KiA from posting the email addresses of boycott targets to prevent witchhunts  which caused some on KiA to declare reddit a left-wing enemy of free speech (really), and some suggesting starting their own reddit, only with blackjack and hookers.

Doxing and swatting remain hot topics, though usually sourced to theoretically unrelated 8chan boards famous for stirring shit up for the lulz.   The Mens Rights Activists continue to eagerly throw their cancerous opinions into the fray.  Some asshole told TotalBiscuit that he hopes he dies of the cancer he’s currently battling (anti-GG forces are being blamed, though no one knows who the fuck the tweeter is).  Randi Harper pointed out that many Facebook GamerGate user groups were set improperly to be public, which caused a freakout that she ‘doxed 9000 people’.

The actual time spent discussing anything that looks like what reasonable people consider ‘ethics in journalism’ continues to approach zero.  For their part, the games press continues to mostly ignore the whole nine yards, other than occasionally doing things like having fun with disclaimers.

So yeah, the whole shitstorm is still a complete and total cesspool of suck that most journalists and developers do and should avoid.  For those who were smarter than me and stayed away, congratulations, and I envy you!  For those who were not, perhaps this one man’s tale of dealing with Post-GamerGate Depression may aid you.

GamerGate Now Beating Up on Gamers With Disabilities

AbleGamers is a charity that I have some familiarity with.  I actually spoke on a panel for AbleGamers in 2012 at PAX, when I also accepted the award for Accessible Mainstream Game of the Year on behalf of the SWTOR team.  Their mission has always been noble, and from my viewpoint does three things:

  1. Help raise money so that kids with disabilities can buy peripherals allowing them to game.
  2. Help raise awareness among developers that design choices can limit their game’s reach among those with disabilities.
  3. Help the differently-abled identify games that can be played with people despite their disabilities.

Designing with disabilities in mind is often put off way too late in the development cycle of the game.  It’s often easy to do if you include factors early in development, but hard when you factor it in late.  Common examples of things that should always be included but aren’t include: colorblind-friendly UI design or alternate mode (8% of males are RG colorblind – this is significant!), ability to remap literally any command to allow for alternate control mechanisms, and including close captioning and not depending on audio cues for key playability.   You know, all those things in the options menu that you never turn on.

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Perversely, the Target GTA V Kerfuffle Represents Progress

Target Australia’s decision to pull GTA V from shelves is surprising for a few reasons, the least of which being that the product has been on shelves with nary a buzz since September 2013.  Not much has changed since then, other than the title’s rerelease on next gen platforms last month,  the windows version coming in 2015, and the announcement that the PC version will have first person mode, which apparently makes for some spicy sex scenes.  And by ‘spicy’, I mean, ‘holy uncanny valley, batman!’  And, ‘you people do know you can get real porn on the Internet, right?’  Also, it really seems like the biggest badass in Los Santos should last longer than 25 seconds.

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Sarkeesian Effect Duo Reanimates Defeated Corpse of Jack Thompson

Dear GamerGate,

I know that you guys are starting to think about the Holidays, and what Black Friday stunt you can pull.  I know, in particular, game developer outreach is top of mind right now with Operation Rebuild, where you attempt to send nice letters to game developers to let them know that YOU ARE ON THEIR SIDE. And that’s a tough deal for you guys, because in the past you have slutshamed them, brigaded them when they outreachharassed them out of their home, released their hacked financial datafinancially attacked their primary industry journaltried to organize boycotts of their games if they disagree with you,and tried to get them fired if they tried to stop the constant slew of rape and death threats thrown at them on twitter.  And many female devs still feel silenced by the very existence of Gamergate. It’s really no wonder that devs who aren’t too cowardly to hide their names have definitely broken in one direction on the subject.  I guess what I’m saying is, ‘good luck with that’.

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Weekly Roundup: Gaters Gonna Gate

For those who view #GamerGate as a Macabre Theatre, this week was far less spectacular than last week. But that’s to be expected, I guess.  Last week was a masterpiece of the surreal – it was GG’s Red Wedding.  And let’s face it – you just can’t keep that up week to week.  The audience would be exhausted.

In all honesty, Red Wedding Week was good for those Gamergaters who actually have noble ideals about ethics in games journalism, in that it did actually expel or minimize some of GamerGaters worst agents who were driving some of the stuff that riles up opposition and makes Gamergate look very bad.  Enthusiasm on both sides has been waning.  As such, events were much more subdued in the last week than previous weeks.  Which manifested itself in a lot less horrible stuff happening.

But no shortage of very silly stuff. Continue reading

Don’t Let #Shirtstorm Ruin an Amazing Scientific Achievement

This week, humanity did something pretty cool.  The European Space Agency landed a drone lander on a comet.  It was a monumentally incredible and fantastic scientific achievement, and everyone associated with it should be very proud.  Instead, we’re talking about a shirt.

View image on Twitter

This is Matt Taylor.  He was part of the team that did it.  This is awesome.  He also made the decision to wear this shirt, which made a lot of people upset.  The response to it resulted in the guy giving a ‘teary, heartfelt apology’ for his decision. Continue reading

WAM is Merely a Patch for Twitter, Which is Broken

Update: interested parties may also like this article by Sarah Jeong that talks about some other initiatives being developed by Twitter to improve the state of things


Andrew Sullivan is one of my favorite bloggers of all time.  I’ve always loved his stuff, his infamous article on Obama converted me to the ways of hope and change, and the way that he wades fearlessly into any topic.  But I fear on GamerGate, him and I see things in a different light, both with his initial entry , and even moreso with his most current alarmist coverage of WAM providing help to Twitter in getting rid of sexist assholes.

Let’s talk about the latter.  There are a couple of things here that are overlooked. Continue reading

Gamergate’s Terrible, Horrible, No Good, Very Bad Week

Some of you guys have been bugging me for an update on Gamergate.  This is kind of depressing – none of y’all actually want to jump in the muck, but you’d love to know how it looks down here.  I see how it is.  I remember once upon a time, this blog was about game design issues.  Now, it peels away my soul one layer at a time.  The things I do for you people.

Still, I picked a great week to leave my job, because this is the week that GamerGate was the Night of Long Knives writ large.  If you believe that life is a spectator sport, then this week was a NASCAR race, complete with spectacular car crashes throwing wreckage that decapitated random fans in the stands.  If you don’t believe me, ask Milo, #Gamergate’s most notable and respected journalist.

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The Things We Lost In The Catastrofuck

Sometime last week, someone asked me in a comment here why I’ve been devoting so much time and energy to #Gamergate here on a blog that should be talking about game design.  Shortly before that, Felicia Day provided me with an answer, in a clear, eloquent story describing how the scandal is affecting her.  I’m clearly biased personally, because I have had a huge crush on Felicia forever to the degree that I would probably spontaneously turn into a 13-year-old fangirl if I ever met her, but its a beautiful, nuanced piece that describes her attempts to get past the paranoia that recent events have brought into her life.

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